
Onyx Crowmen
Monstrous infantry· Flying Melee Infantry· Tier 3· 60 models at Ultra size
Comes with Shadows of Change - Cathay(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Onyx Crowmen are Grand Cathay monstrous infantry: 5,220 HP across 60 models, armour 15, melee attack 30, melee defence 32, weapon strength 45. It costs 700 in the campaign and in multiplayer. They come with Shadows of Change - Cathay. Unit key wh3_dlc24_cth_inf_onyx_crowmen. Patch 9.0.4, from the game's data tables.
Health
87 per model
5,220
Armour
15
Leadership
50
Speed
90
Melee attack
30
Melee defence
32
Weapon strength
30 base + 15 armour-piercing
45
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Elemental
Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Elemental InstabilityDirect Damage · Causes damage to selfpassiveElemental InstabilityDirect DamageCauses damage to selfPassiveThe Winds of Magic ebb and flow with the tide of battle. The more heavily-beset an Elemental is, the more likely the sorcery that binds them will fade away.
- Fade Away!Direct Damage · Causes severe damage to selfpassiveFade Away!Direct DamageCauses severe damage to selfPassiveIts magic binding failed, the corporeal form of this Elemental gradually fades from this reality.
- Eyes of the EmpressAugment · +80% Visibility Range, +80% Visibility RangepassiveEyes of the EmpressAugment+80% Visibility Range+80% Visibility RangePassiveA horrifying cluster of ink black eyes stare out across the land, taking in each detail and following every movement.
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Grand Cathay: Tiger Warrior Stalkers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Grand Cathay: Terracotta Sentinel, Great Moon Bird
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Grand Cathay: Iron Hail Gunners, Fire Rain Rocket Battery
- Heavy large units — infantry-sized, mass 200e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (14.55× faster), Screamers of Tzeentch (3.51× faster), Rot Flies (2.51× faster)
Loses to, at a similar price: Ogre Bulls (Dual Weapons) (1.55× slower), Harpies (1.41× slower), Animated Hulks (1.39× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Grand Cathay units ranked.
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.