Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Onyx Crowmen unit card

Onyx Crowmen

Monstrous infantry· Flying Melee Infantry· Tier 3· 60 models at Ultra size

Comes with Shadows of Change - Cathay(Warhammer III)

Duel it in the combat calculator →

Onyx Crowmen are Grand Cathay monstrous infantry: 5,220 HP across 60 models, armour 15, melee attack 30, melee defence 32, weapon strength 45. It costs 700 in the campaign and in multiplayer. They come with Shadows of Change - Cathay. Unit key wh3_dlc24_cth_inf_onyx_crowmen. Patch 9.0.4, from the game's data tables.

Health

87 per model

5,220

bottom 4% of class

Armour

15

bottom 10% of class

Leadership

50

bottom 13% of class

Speed

90

top 10% of class

Melee attack

30

bottom 20% of class

Melee defence

32

bottom 31% of class

Weapon strength

30 base + 15 armour-piercing

45

bottom 8% of class

Charge bonus

20

bottom 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Yin

    This unit counts as a Yin unit for the purpose of Battle Harmony proximity.

Abilities

  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive
  • Eyes of the EmpressAugment · +80% Visibility Range, +80% Visibility Rangepassive
  • Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 72.5% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 101.3 damage per second against Chaos Warriors; it lasts 28.9 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (14.55× faster), Screamers of Tzeentch (3.51× faster), Rot Flies (2.51× faster)

Loses to, at a similar price: Ogre Bulls (Dual Weapons) (1.55× slower), Harpies (1.41× slower), Animated Hulks (1.39× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Grand Cathay units ranked.

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.