
Tiger Warrior Stalkers
Missile infantry· Throwing Disc Infantry· Tier 3· 60 models at Ultra size
Comes with Character Pack - Bhashiva(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tiger Warrior Stalkers are Grand Cathay missile infantry: 6,000 HP across 60 models, armour 15, melee attack 42, melee defence 40, weapon strength 40, range 70 m, missile damage 1,950 per 10 s for the whole unit. It costs 1,400 in the campaign and 1,050 in multiplayer. They come with Character Pack - Bhashiva. Unit key wh3_cp1_cth_inf_stalkers_throwing_disc. Patch 9.0.4, from the game's data tables.
Health
100 per model
6,000
Armour
15
Leadership
70
Speed
52
Melee attack
42
Melee defence
40
Weapon strength
15 base + 25 armour-piercing
40
Charge bonus
35
Ranged
Range
70 m
Ammunition
6
Missile damage
12 base + 14 AP
26
Reload time
8 s
Damage per 10 s
33
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
- Tiger Warrior
A Tiger Warrior unit has: Increased Speed Increased Charge Bonus Ferocious Ambush ability
Abilities
- Ferocious AmbushAugment · +25% Charge Speed, +15% Speed…passiveFerocious AmbushAugment+25% Charge Speed+15% Speed+15% Charge BonusPassive · Cooldown 90 s · Duration 20 sCertain Tiger Warrior martial philosophies cannot be practiced outside their kin, their innate feral instincts enabling – among other things – the impossible speeds of their renowned charges.
Counters
Good against
- Heavily armoured units — 25 of 40 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Terracotta Sentinel
- Lightly armoured units without shields — 1,950 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Grand Cathay: Terracotta Sentinel, Great Moon Bird
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Grand Cathay: Iron Hail Gunners, Fire Rain Rocket Battery
- Heavy large units — infantry-sized, mass 200e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.