Iron Hail Gunners
Missile infantry· Close-Quarters Missile Infantry· Tier 2· 90 models at Ultra size
Health
69 per model
6,210
Armour
30
Leadership
50
Speed
33
Melee attack
16
Melee defence
16
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
4
Ranged
Range
90 m
Ammunition
22
Missile damage
3 base + 11 AP, 3 projectiles per shot
14
Reload time
13 s
Damage per 10 s
32
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.