Crane Gunners vs Iron Hail Gunners
For the same gold, the shooting goes to Iron Hail Gunners: 7.8 s to shoot down the other side's gold worth, against 117.5 s the other way (every projectile hitting). Missile damage per 10 s on each other: Crane Gunners 1,057, Iron Hail Gunners 2,767; cost 1,000 and 500 gold. In melee at equal gold, Iron Hail Gunners come out ahead. Base stats, patch 9.0.4.
| Crane Gunners | Iron Hail Gunners | |
|---|---|---|
| 1,000 | 500 | |
| 4,320 | 6,210 | |
| 32 | 90 | |
| 30 | 30 | |
| 12 / 18 | 16 / 16 | |
| 24 (3) | 24 (3) | |
| 4.3 s | 4.3 s | |
| 44.5 | 133.1 | |
| 139.7 s | 32.4 s | |
| 279.3 s | 16.2 s | |
| 1,057 | 2,767 | |
| 5 | 2 | |
| 117.5 s | 7.8 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Crane Gunners and Iron Hail Gunners. Blow by blow, with charge and shields: combat calculator. Grand Cathay units ranked.

