Crane Gunners
Missile infantry· Specialist Missile Infantry· Tier 3· 32 models at Ultra size
Health
135 per model
4,320
Armour
shield blocks 65% of frontal missiles
30
Leadership
50
Speed
30
Melee attack
12
Melee defence
18
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
2
Ranged
Range
275 m
Ammunition
22
Missile damage
6 base + 35 AP
41
Reload time
12 s
Damage per 10 s
34
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.