Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Crane Gunners unit card

Crane Gunners

Missile infantry· Specialist Missile Infantry· Tier 3· 32 models at Ultra size

Duel it in the combat calculator →

Crane Gunners are Grand Cathay missile infantry: 4,320 HP across 32 models, armour 30, melee attack 12, melee defence 18, weapon strength 24, range 275 m, missile damage 1,093 per 10 s for the whole unit. It costs 1,000 in the campaign and in multiplayer. Unit key wh3_main_cth_inf_crane_gunners_0. Patch 9.0.4, from the game's data tables.

Health

135 per model

4,320

bottom 15% of class

Armour

shield blocks 65% of small-arms missiles from the front (not artillery)

30

bottom 41% of class

Leadership

50

bottom 14% of class

Speed

30

bottom 15% of class

Melee attack

12

bottom 6% of class

Melee defence

18

bottom 23% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

275 m

top 5% of class

Ammunition

22

bottom 41% of class

Missile damage

6 base + 35 AP

41

top 11% of class

Reload time

12 s

bottom 24% of class

Damage per 10 s

34

top 25% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Yin

    This unit counts as a Yin unit for the purpose of Battle Harmony proximity.

Abilities

  • Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passive

Upgrades

Bought with Unstable Experiments

  • Celestial Emperor Insignia

    Celestial Emperor Insignia · 1 Unstable Experiments

    • Armour: +20
    • Melee defence: +6
    • Reload time reduction: -10%
  • Desert Tigress Insignia

    Desert Tigress Insignia · 1 Unstable Experiments

    • Speed: -10%
    • Missile strength: +10%
    • Reload time reduction: +10%
  • Iron Dragon Insignia

    Iron Dragon Insignia · 1 Unstable Experiments

    • Attribute: Snipe
    • Attribute: Unspottable
    • Attribute: Stalk

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Crane Gunners vs Iron Hail Gunners

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.