Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Terracotta Sentinel unit card

Terracotta Sentinel

Monster· Monster· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Terracotta Sentinel is Grand Cathay monster: 12,620 HP, armour 100, melee attack 65, melee defence 30, weapon strength 630. It costs 1,600 in the campaign and in multiplayer. Unit key wh3_main_cth_mon_terracotta_sentinel_0. Patch 9.0.4, from the game's data tables.

Health

12,620

top 15% of class

Armour

100

top 22% of class

Leadership

85

top 19% of class

Speed

48

bottom 21% of class

Melee attack

65

top 13% of class

Melee defence

30

bottom 16% of class

Weapon strength

160 base + 470 armour-piercing

630

top 11% of class

Charge bonus

40

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Yang

    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Bought with Unstable Experiments

  • Celestial Emperor Insignia

    Celestial Emperor Insignia · 1 Unstable Experiments

    • Melee attack: -4
    • Armour: +20
    • Melee defence: +6
  • Desert Tigress Insignia

    Desert Tigress Insignia · 1 Unstable Experiments

    • Melee defence: -4
    • Bonus vs Infantry: +8
    • Weapon strength: +10%
  • Iron Dragon Insignia

    Iron Dragon Insignia · 1 Unstable Experiments

    • Passive ability: "Celestial Radiation"
    • Passive ability: "Hold the Line!"

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 95.9% of the game's 99 monsters units in melee. Per 1,000 gold: 44.6 damage per second against Chaos Warriors; it lasts 46.6 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (21.29× faster), Exalted Flamer of Tzeentch (9.52× faster), Bastiladon (Solar Engine) (6.13× faster)

Loses to, at a similar price: Curs'd Ettin (1.45× slower), Chaos Giant (1.26× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Grand Cathay units ranked.

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.