
Iron Claw Tiger Warriors
Melee infantry· Guandao Infantry· Tier 4· 80 models at Ultra size
Comes with Character Pack - Bhashiva(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Iron Claw Tiger Warriors are Grand Cathay melee infantry: 8,800 HP across 80 models, armour 60, melee attack 40, melee defence 46, weapon strength 50. It costs 1,600 in the campaign and 1,200 in multiplayer. They come with Character Pack - Bhashiva. Unit key wh3_cp1_cth_inf_iron_claw_guandao. Patch 9.0.4, from the game's data tables.
Health
110 per model
8,800
Armour
60
Leadership
75
Speed
44
Melee attack
40
Melee defence
46
Weapon strength
12 base + 38 armour-piercing, +20 vs large
50
Charge bonus
35
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Tiger Warrior
A Tiger Warrior unit has: Increased Speed Increased Charge Bonus Ferocious Ambush ability
Abilities
- Ferocious AmbushAugment · +25% Charge Speed, +15% Speed…passiveFerocious AmbushAugment+25% Charge Speed+15% Speed+15% Charge BonusPassive · Cooldown 90 s · Duration 20 sCertain Tiger Warrior martial philosophies cannot be practiced outside their kin, their innate feral instincts enabling – among other things – the impossible speeds of their renowned charges.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Grand Cathay: Terracotta Sentinel, Sky-junk
- Heavily armoured units — 38 of 50 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Terracotta Sentinel
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (13.01× faster), Skin Wolves (10.80× faster), Gorgers (3.63× faster)
Loses to, at a similar price: Chosen of Nurgle (2.49× slower), Greatswords (2.19× slower), Putrid Blightkings (2.15× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Grand Cathay units ranked.
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_cp1_cth_inf_iron_claw_guandao_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.