
Sky-junk
War machine· Flying War Machine· Tier 4· 1 model (crew of 5) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sky-junk is Grand Cathay war machine: 10,048 HP, armour 80, melee attack 8, melee defence 8, weapon strength 26, range 360 m, missile damage 560 per 10 s for the whole unit. It costs 1,500 in the campaign and in multiplayer. Unit key wh3_main_cth_veh_sky_junk_0. Patch 9.0.4, from the game's data tables.
Health
10,048
Armour
80
Leadership
80
Speed
30
Melee attack
8
Melee defence
8
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
1
Ranged
Range
360 m
Ammunition
20
Missile damage
63 base + 27 AP, explosion 49 + 21 AP, 7 projectiles per shot
160
Reload time
20 s
Damage per 10 s
560
Attributes
- Always Flying
This unit is always flying and cannot land.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Sky-Junk BombBombardmentactiveSky-Junk BombBombardmentCooldown 30 s · Duration 1 s · 3 uses · Wind-up 1 sControl the skies above the battlefield and you can be assured of success upon on the ground below – gravity is your ally, remember.
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- Eye of the DragonAugment (Area) · +5% Range, +4 Leadership…passiveEye of the DragonAugment (Area)+5% Range+4 Leadership+5 Reload Skill+100% Forest Spotting+100% stat_spotting_scrubPassive · Range 50 mThe higher you go, the further you can see, like the Dragons in flight above Cathay's harmonious landscape.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Passive ability: "Wayfarer"
- Missile strength: -5%
- Missile resistance: 20%
- Speed: +10%

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Ammunition: -10%
- Passive ability: "Extra Powder"
- Reload time reduction: +10%

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Ability number of uses: +1 for for Sky-Junk Bombs
- Ability: "Sky-Junk Bomb"
- Speed: -10%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 560 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Sky-junk vs Fire Rain Rocket Battery · Sky-junk vs Sky Lantern
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.