Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Fire Rain Rocket Battery vs Sky-junk

For the same gold, the shooting goes to Fire Rain Rocket Battery: 56.7 s to shoot down the other side's gold worth, against 69.1 s the other way (every projectile hitting). Missile damage per 10 s on each other: Fire Rain Rocket Battery 1,299, Sky-junk 501; cost 1,100 and 1,500 gold. In melee at equal gold, Fire Rain Rocket Battery come out ahead. Base stats, patch 9.0.4.

Fire Rain Rocket BatteryFire Rain Rocket BatteryGrand Cathay · War machine · 1,100 goldWINS FOR THE GOLD
Sky-junkSky-junkGrand Cathay · War machine · 1,500 gold
Fire Rain Rocket BatterySky-junk
Multiplayer cost1,1001,500
Health (whole unit)2,54010,048
Models41
Armour2080
Melee attack / defence10 / 68 / 8
Weapon strength (armour-piercing)24 (3)26 (6)
Attack interval4.3 s6 s
Melee damage per second against the other3.91.4
Time to beat the other, one unit each2,560.8 s1,790.8 s
Time to beat the other's gold worth, same gold1,877.9 s2,442 s
Missile damage per 10 s against the other1,299501
Volleys to destroy the other (all hitting)43
Time to shoot down the other's gold worth, same gold56.7 s69.1 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Fire Rain Rocket Battery and Sky-junk. Blow by blow, with charge and shields: combat calculator. Grand Cathay units ranked.