
Great Longma Riders
Monstrous cavalry· Flying Cavalry· Tier 3· 24 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Great Longma Riders are Grand Cathay monstrous cavalry: 6,264 HP across 24 models, armour 110, melee attack 36, melee defence 34, weapon strength 65. It costs 1,350 in the campaign and in multiplayer. Unit key wh3_main_cth_cav_jade_longma_riders_0. Patch 9.0.4, from the game's data tables.
Health
261 per model
6,264
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
110
Leadership
72
Speed
105
Melee attack
36
Melee defence
34
Weapon strength
45 base + 20 armour-piercing
65
Charge bonus
75
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Melee attack: -4
- Armour: +20
- Melee defence: +8

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Melee defence: -4
- Unit mass: +50%
- Charge bonus: +20%
- Speed: +10%

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Passive ability: "Embrace the Pain"
- Attribute: Unbreakable
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Light infantry-sized units — large, mass 1,400e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Grand Cathay: Terracotta Sentinel, Grand Cannons
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (901.55× faster), Casket of Souls (269.03× faster), War Wagons (Mortars) (38.10× faster)
Loses to, at a similar price: Questing Knights (6.96× slower), Chaos Knights of Nurgle (6.62× slower), Knights of the White Wolf (6.20× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,350 multiplayer gold. Grand Cathay units ranked.
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.