Health
261 per model
6,264
bottom 16% of class
Armour
shield blocks 30% of frontal missiles
110
top 37% of class
Leadership
72
bottom 39% of class
Speed
105
top 8% of class
Melee attack
36
bottom 11% of class
Melee defence
34
bottom 29% of class
Weapon strength
45 base + 20 armour-piercing
65
bottom 45% of class
Charge bonus
75
top 16% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Fly
This unit can fly.

Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.