
Health
685 per model
2,740
bottom 2% of class
Armour
20
bottom 12% of class
Leadership
50
bottom 14% of class
Speed
30
top 35% of class
Melee attack
10
bottom 3% of class
Melee defence
6
bottom 5% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 11% of class
Charge bonus
5
bottom 24% of class
Ranged
Range
450 m
top 21% of class
Ammunition
22
bottom 20% of class
Missile damage
88 base + 352 AP
440
top 15% of class
Reload time
22 s
top 16% of class
Damage per 10 s
200
top 39% of class
Attributes

Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.