
Health
108 per model
6,480
bottom 38% of class
Armour
shield blocks 30% of frontal missiles
100
top 41% of class
Leadership
64
bottom 35% of class
Speed
78
bottom 33% of class
Melee attack
26
bottom 16% of class
Melee defence
28
bottom 27% of class
Weapon strength
21 base + 9 armour-piercing
30
bottom 16% of class
Charge bonus
55
top 32% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.