
Jade Lancers
Melee cavalry· Shock Cavalry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Jade Lancers are Grand Cathay melee cavalry: 6,480 HP across 60 models, armour 100, melee attack 26, melee defence 28, weapon strength 30. It costs 800 in the campaign and in multiplayer. Unit key wh3_main_cth_cav_jade_lancers_0. Patch 9.0.4, from the game's data tables.
Health
108 per model
6,480
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
100
Leadership
64
Speed
78
Melee attack
26
Melee defence
28
Weapon strength
21 base + 9 armour-piercing
30
Charge bonus
55
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Bonus vs Infantry: +8
- Armour: +20
- Speed: -10%

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Attribute: Glorious Charge for Jade Lancer units
- Charge bonus: +20%
- Armour: -10

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Enables sundering attacks
- Melee defence: -4
- Unit mass: +50%
- Speed: +10%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Grand Cathay: Terracotta Sentinel, Grand Cannons
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (93.29× faster), War Wagons (77.03× faster), Tiranoc Chariots (33.10× faster)
Loses to, at a similar price: Cold One Spear-Riders (2.07× slower), Orc Boar Boy Big 'Uns (1.81× slower), Cold One Riders (1.77× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Grand Cathay units ranked.
Match-ups people search for: Jade Lancers vs Empire Knights
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.