Health
5,808
Armour
90
Leadership
65
Speed
75
Melee attack
55
Melee defence
40
Weapon strength
145 base + 275 armour-piercing
420
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
Jade Lion's BreathBreathactiveJade Lion's BreathBreathCooldown 30 s · Duration 3 s · 2 uses · Wind-up 1 sBefore the enemy has seen the Lion in a single glance, its jade breath has burnt them to cinders.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Jade ConduitAugment of the WindspassiveJade ConduitAugment of the WindsPassiveThe greatest of powers are those without limit, drawing from seemingly endless reserves.
Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.