
Jade Warrior Crossbows (Shields)
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Jade Warrior Crossbows (Shields) are Grand Cathay missile infantry: 6,210 HP across 90 models, armour 70, melee attack 16, melee defence 24, weapon strength 24, range 160 m, missile damage 1,662 per 10 s for the whole unit. It costs 650 in the campaign and in multiplayer. Unit key wh3_main_cth_inf_jade_warrior_crossbowmen_1. Patch 9.0.4, from the game's data tables.
Health
69 per model
6,210
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
70
Leadership
54
Speed
30
Melee attack
16
Melee defence
24
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
6
Ranged
Range
160 m
Ammunition
22
Missile damage
18 base + 6 AP
24
Reload time
13 s
Damage per 10 s
18
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- Defensive StanceAugment · +10% Charge Resistance, +25% Charge Resistance…passiveDefensive StanceAugment+10% Charge Resistance+25% Charge Resistance+10 ArmourPassiveBecome like the mountain: immovable, stronger over time, and nigh-on impossible to assail.
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Speed: -10%
- Leadership: +8
- Missile resistance: 10%

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Armour-piercing missile damage: +4
- Armour: -10
- Range: +15%

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Enables magical attacks
- Spell resistance: 10%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Lightly armoured units without shields — 1,662 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.