Health
5,808
Armour
90
Leadership
65
Speed
75
Melee attack
40
Melee defence
60
Weapon strength
145 base + 275 armour-piercing
420
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
Missile MirrorHex · Redirects projectiles back towards the firing unitactiveMissile MirrorHexRedirects projectiles back towards the firing unitCooldown 44 s · Duration 18 s · 2 uses · Wind-up 3 sA magical of shifting darkness and howling wind snatches the enemy’s missiles from the air, even as they are fired, and hurls them back at their owners.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
Guardian ShieldAugment (Area) · +20 Spell ResistancepassiveGuardian ShieldAugment (Area)+20 Spell ResistancePassive · Range 55 mSuch a shield does not render its bearer untouchable, but as close as one can get to it in the throes of battle.
Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.