
Wu Xing War Compass
Chariot· Magic Chariot· Tier 2· 1 model (crew of 1) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wu Xing War Compass is Grand Cathay chariot: 6,240 HP, armour 80, melee attack 30, melee defence 20, weapon strength 160. It costs 900 in the campaign and 950 in multiplayer. Unit key wh3_main_cth_veh_war_compass_0. Patch 9.0.4, from the game's data tables.
Health
6,240
Armour
80
Leadership
75
Speed
30
Melee attack
30
Melee defence
20
Weapon strength
110 base + 50 armour-piercing
160
Charge bonus
20
Attributes
- Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
- Celestial CometBombardmentactiveCelestial CometBombardmentCooldown 49 s · Duration 7 s · 2 uses · Wind-up 5 sWhen the War Compass is so primed, even heavenly bodies are not outside its devastating reach.
- Celestial LightningBombardmentactiveCelestial LightningBombardmentCooldown 42 s · Duration 4 s · 2 uses · Wind-up 3 sThe War Compass funnels deadly electricity from the heavens to sear and burn and smite the foe.
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- Nexus of Elemental WindsAugment of the WindspassiveNexus of Elemental WindsAugment of the WindsPassiveOnly the most powerful magic-users can harness the Winds of Magic where they intersect and the power they generate is at its strongest.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Light infantry-sized units — large, mass 5,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Grand Cathay: Peasant Long Spearmen, Celestial Dragon Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Grand Cathay: Iron Claw Tiger Warriors, Celestial Dragon Guard
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (26.39× faster), War Wagons (Mortars) (3.60× faster), War Wagons (2.97× faster)
Loses to, at a similar price: Questing Knights (49.94× slower), Knights of the White Wolf (45.89× slower), Cold One Spear-Riders (37.99× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Grand Cathay units ranked.
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.