Health
69 per model
8,280
bottom 27% of class
Armour
shield blocks 35% of frontal missiles
70
top 40% of class
Leadership
64
bottom 34% of class
Speed
28
bottom 7% of class
Melee attack
24
bottom 15% of class
Melee defence
34
bottom 46% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 22% of class
Charge bonus
12
bottom 29% of class
Attributes

Formation Attack
The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Defensive StanceAugment · +10% Charge Resistance, +25% Charge Resistance…passiveDefensive StanceAugment+10% Charge Resistance+25% Charge Resistance+10 ArmourPassiveBecome like the mountain: immovable, stronger over time, and nigh-on impossible to assail.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.