
Jade Warriors
Melee infantry· Sword Infantry· Tier 2· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Jade Warriors are Grand Cathay melee infantry: 8,280 HP across 120 models, armour 70, melee attack 24, melee defence 34, weapon strength 28. It costs 550 in the campaign and 525 in multiplayer. Unit key wh3_main_cth_inf_jade_warriors_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
8,280
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
70
Leadership
64
Speed
28
Melee attack
24
Melee defence
34
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
12
Attributes
- Formation Attack
The unit will try to stay in formation when in melee. Melee defence will be slightly increased.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
- Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
- Defensive StanceAugment · +10% Charge Resistance, +25% Charge Resistance…passiveDefensive StanceAugment+10% Charge Resistance+25% Charge Resistance+10 ArmourPassiveBecome like the mountain: immovable, stronger over time, and nigh-on impossible to assail.
Upgrades
Bought with Unstable Experiments

Celestial Emperor Insignia
Celestial Emperor Insignia · 1 Unstable Experiments
- Speed: -10%
- Armour: +20
- Melee defence: +6

Desert Tigress Insignia
Desert Tigress Insignia · 1 Unstable Experiments
- Melee defence: -4
- Armour-piercing weapon damage: +4
- Melee attack: +6

Iron Dragon Insignia
Iron Dragon Insignia · 1 Unstable Experiments
- Attribute: Immune to Psychology
- Leadership: +8
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Heavy large units — infantry-sized, mass 125e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (145.46× faster), Warp-Grinders (6.36× faster), Flagellants (2.65× faster)
Loses to, at a similar price: Chaos Dwarf Warriors (1.82× slower), Swordsmen (1.71× slower), Marauders (1.66× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 525 multiplayer gold. Grand Cathay units ranked.
Match-ups people search for: Jade Warriors vs Celestial Dragon Guard
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.