Jade Warriors (Halberds)
Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size
Health
69 per model
8,280
Armour
70
Leadership
64
Speed
28
Melee attack
22
Melee defence
38
Weapon strength
8 base + 20 armour-piercing, +16 vs large
28
Charge bonus
8
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Formation Attack
The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Abilities
Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passiveBattle Harmony: YangAugment+4 Melee Attack+4 Melee Defence+4 LeadershipEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yin unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Defensive StanceAugment · +10% Charge Resistance, +25% Charge Resistance…passiveDefensive StanceAugment+10% Charge Resistance+25% Charge Resistance+10 ArmourPassiveBecome like the mountain: immovable, stronger over time, and nigh-on impossible to assail.
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.