Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Jade Warriors (Halberds) unit card

Jade Warriors (Halberds)

Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Jade Warriors (Halberds) are Grand Cathay melee infantry: 8,280 HP across 120 models, armour 70, melee attack 22, melee defence 38, weapon strength 28. It costs 650 in the campaign and in multiplayer. Unit key wh3_main_cth_inf_jade_warriors_1. Patch 9.0.4, from the game's data tables.

Health

69 per model

8,280

bottom 27% of class

Armour

70

top 40% of class

Leadership

64

bottom 34% of class

Speed

28

bottom 7% of class

Melee attack

22

bottom 12% of class

Melee defence

38

top 42% of class

Weapon strength

8 base + 20 armour-piercing, +16 vs large

28

bottom 22% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Formation Attack

    The unit will try to stay in formation when in melee. Melee defence will be slightly increased.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Yang

    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Abilities

  • Battle Harmony: YangAugment · +4 Melee Attack, +4 Melee Defence…passive
  • Defensive StanceAugment · +10% Charge Resistance, +25% Charge Resistance…passive

Upgrades

Bought with Unstable Experiments

  • Celestial Emperor Insignia

    Celestial Emperor Insignia · 1 Unstable Experiments

    • Speed: -10%
    • Armour: +20
    • Melee defence: +6
  • Desert Tigress Insignia

    Desert Tigress Insignia · 1 Unstable Experiments

    • Melee defence: -4
    • Armour-piercing weapon damage: +4
    • Melee attack: +6
  • Iron Dragon Insignia

    Iron Dragon Insignia · 1 Unstable Experiments

    • Attribute: Immune to Psychology
    • Leadership: +8

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 19.7% of the game's 194 infantry units in melee. Per 1,000 gold: 114.8 damage per second against Chaos Warriors; it lasts 69.1 s against one unit of them.

Beats, at a similar price: Warp-Grinders (6.24× faster), Eshin Triads (2.17× faster), Forsaken of Khorne (2.01× faster)

Loses to, at a similar price: Chaos Warriors of Nurgle (2.66× slower), Longbeards (2.05× slower), Chaos Warriors (2.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Grand Cathay units ranked.

Who can field it

  • Grand Cathay · The Northern Provinces

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.