
Nan-Gau Grenadiers
Missile infantry· Explosives Infantry· Tier 2· 90 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Nan-Gau Grenadiers are Grand Cathay missile infantry: 6,210 HP across 90 models, armour 40, melee attack 24, melee defence 24, weapon strength 28, range 55 m, missile damage 1,440 per 10 s for the whole unit. It costs 500 in the campaign and in multiplayer. Unit key wh3_main_cth_inf_grenadiers. Patch 9.0.4, from the game's data tables.
Health
69 per model
6,210
Armour
40
Leadership
50
Speed
33
Melee attack
24
Melee defence
24
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
12
Ranged
Range
55 m
Ammunition
16
Missile damage
1 base + 0 AP, explosion 12 + 3 AP
16
Reload time
10 s
Damage per 10 s
16
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Yin
This unit counts as a Yin unit for the purpose of Battle Harmony proximity.
Abilities
- Heaven's FlashHex (Area) · -24 Melee Attack, -24 Melee DefenceactiveHeaven's FlashHex (Area)-24 Melee Attack-24 Melee DefenceCooldown 90 s · Duration 31 s · 1 use · Range 35 mIgnition of this gunpowder mixture causes shavings to quickly scatter into a foul, painful cloud, leaving enemies vulnerable to the cut-and-thrust of close quarters combat.
- Battle Harmony: YinAugment · +4% Speed, +4 Leadership…passiveBattle Harmony: YinAugment+4% Speed+4 Leadership+12 Reload SkillEffect intensity increases by highest nearby Harmony multiplier on a unit.Activates when within 60 metres of a Yang unit.PassiveThere must be balance in all things: dark and light, moon and sun, female and male.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,440 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Grand Cathay: Iron Hail Gunners, Fire Rain Rocket Battery
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Grand Cathay: Terracotta Sentinel, Zhangu War Drum
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.