Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Minotaurs (Shields) unit card

Minotaurs (Shields)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

544 per model

8,704

top 46% of class

Armour

shield blocks 55% of frontal missiles

45

bottom 46% of class

Leadership

75

top 28% of class

Speed

62

top 30% of class

Melee attack

34

bottom 35% of class

Melee defence

45

top 23% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

32

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive

Who can field it

  • Warherd of the One-Eye

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.