Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Minotaurs (Shields) unit card

Minotaurs (Shields)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Duel it in the combat calculator →

Minotaurs (Shields) are Beastmen monstrous infantry: 8,704 HP across 16 models, armour 45, melee attack 34, melee defence 45, weapon strength 110. It costs 1,250 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_minotaurs_1. Patch 9.0.4, from the game's data tables.

Health

544 per model

8,704

top 46% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

45

bottom 46% of class

Leadership

75

top 28% of class

Speed

62

top 32% of class

Melee attack

34

bottom 35% of class

Melee defence

45

top 23% of class

Weapon strength

33 base + 77 armour-piercing

110

top 39% of class

Charge bonus

32

top 47% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 42.8% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 68.2 damage per second against Chaos Warriors; it lasts 39.3 s against one unit of them.

Beats, at a similar price: Changebringers (29.20× faster), Ushabti (Great Bows) (5.45× faster), Leadbelchers (4.67× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.76× slower), Maneaters (Great Weapons) (2.27× slower), Maneaters (Ironfists) (1.66× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Beastmen units ranked.

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.