Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Rot Knights unit card

Rot Knights

Melee cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra size

Comes with Thrones of Decay – Nurgle(Warhammer III)

Duel it in the combat calculator →

Rot Knights are Nurgle and Warriors of Chaos melee cavalry: 8,320 HP across 32 models, armour 100, melee attack 42, melee defence 48, weapon strength 60. It costs 1,800 in the campaign (Nurgle factions pay 3,600) and 1,800 in multiplayer. They come with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cav_rot_knights. Patch 9.0.4, from the game's data tables.

Health

260 per model

8,320

top 8% of class

Armour

100

top 41% of class

Leadership

75

top 42% of class

Speed

75

bottom 27% of class

Melee attack

42

top 24% of class

Melee defence

48

top 16% of class

Weapon strength

22 base + 38 armour-piercing, +10 vs large

60

top 9% of class

Charge bonus

60

top 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Nurgle

    A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack

Abilities

  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Upgrades

Upgraded from: Chaos Knights of Nurgle (Lances), Chaos Knights of Nurgle, Chaos Knights, Chaos Knights (Lances)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 83.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 63.8 damage per second against Chaos Warriors; it lasts 48.7 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (2680.95× faster), Ironblaster (83.55× faster), Mortis Engine (73.16× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.60× slower), War Bear Riders (1.35× slower), Crushers (Great Weapons) (1.30× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Nurgle units ranked.

Match-ups people search for: Rot Knights vs Chaos Knights

Who can field it

  • Nurgle · Poxmakers of Nurgle
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc25_nur_chieftain_cav_rot_knights: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.