
Rot Knights
Melee cavalry· Monstrous Cavalry· Tier 4· 32 models at Ultra size
Comes with Thrones of Decay – Nurgle(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Rot Knights are Nurgle and Warriors of Chaos melee cavalry: 8,320 HP across 32 models, armour 100, melee attack 42, melee defence 48, weapon strength 60. It costs 1,800 in the campaign (Nurgle factions pay 3,600) and 1,800 in multiplayer. They come with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cav_rot_knights. Patch 9.0.4, from the game's data tables.
Health
260 per model
8,320
Armour
100
Leadership
75
Speed
75
Melee attack
42
Melee defence
48
Weapon strength
22 base + 38 armour-piercing, +10 vs large
60
Charge bonus
60
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
Abilities
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Upgrades
Upgraded from: Chaos Knights of Nurgle (Lances), Chaos Knights of Nurgle, Chaos Knights, Chaos Knights (Lances)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Large units — bonus vs large 10e.g. Rogue Idol, Dread Saurian, Khemric Titan · Nurgle: Toad Dragon, Great Unclean One
- Heavily armoured units — 38 of 60 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Light infantry-sized units — large, mass 1,600e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Nurgle: Toad Dragon, Great Unclean One
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (2680.95× faster), Ironblaster (83.55× faster), Mortis Engine (73.16× faster)
Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.60× slower), War Bear Riders (1.35× slower), Crushers (Great Weapons) (1.30× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Nurgle units ranked.
Match-ups people search for: Rot Knights vs Chaos Knights
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc25_nur_chieftain_cav_rot_knights: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.