Plague Ogres (Great Weapons)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Health
632 per model
10,112
Armour
50
Leadership
80
Speed
48
Melee attack
35
Melee defence
47
Weapon strength
40 base + 70 armour-piercing, +26 vs large
110
Charge bonus
54
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Who can field it
- Poxmakers of Nurgle
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.