
Plague Ogres (Great Weapons)
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Comes with Thrones of Decay – Nurgle(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Plague Ogres (Great Weapons) are Nurgle and Warriors of Chaos monstrous infantry: 10,112 HP across 16 models, armour 50, melee attack 35, melee defence 47, weapon strength 110. It costs 1,400 in the campaign (Nurgle factions pay 2,800) and 1,400 in multiplayer. They come with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_inf_plague_ogres_great_weapons. Patch 9.0.4, from the game's data tables.
Health
632 per model
10,112
Armour
50
Leadership
80
Speed
48
Melee attack
35
Melee defence
47
Weapon strength
40 base + 70 armour-piercing, +26 vs large
110
Charge bonus
54
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Counters
Good against
- Large units — bonus vs large 26e.g. Rogue Idol, Dread Saurian, Khemric Titan · Nurgle: Toad Dragon, Great Unclean One
- Heavily armoured units — 70 of 110 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Light infantry-sized units — large, mass 1,700e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Rot Knights
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (58.70× faster), Ushabti (Great Bows) (13.34× faster), Leadbelchers (10.51× faster)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,400 multiplayer gold. Nurgle units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.