Health
13,970
Armour
60
Leadership
75
Speed
60
Melee attack
51
Melee defence
36
Weapon strength
200 base + 400 armour-piercing, +25 vs infantry
600
Charge bonus
42
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Unspeakable FoulnessMagic MissilesactiveUnspeakable FoulnessMagic MissilesCooldown 60 s · 3 uses · Wind-up 1.3 sBeing crushed or eaten may be a blessing when the alternative is choking on blood and puss as it slowly fills the lungs!
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Poxmakers of Nurgle
- Warhost of the Apocalypse
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc25_nur_chieftain_mon_toad_dragon, wh3_dlc27_nur_mon_toad_dragon_monst_arcanum_reward).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.