Dread Saurian vs Toad Dragon
For the same gold, the melee goes to Toad Dragon: 163.9 s to cut down the other side's gold worth, against 260.9 s the other way. One unit against one, the edge goes to Dread Saurian (Dread Saurian cost 3,100 gold, Toad Dragon 2,000). Base stats, patch 9.0.4; no charge or abilities.
| Dread Saurian | Toad Dragon | |
|---|---|---|
| 3,100 | 2,000 | |
| 15,088 | 13,970 | |
| 1 | 1 | |
| 120 | 60 | |
| 52 / 32 | 51 / 36 | |
| 750 (530) | 600 (400) | |
| 4 s | 4 s | |
| 83 | 59.4 | |
| 168.3 s | 254 s | |
| 260.9 s | 163.9 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Dread Saurian and Toad Dragon. Blow by blow, with charge and shields: combat calculator. Lizardmen units ranked. Nurgle units ranked. Warriors of Chaos units ranked.

