
Skulltaker
Lord· Lord· 1 model at Ultra size
Comes with Omens of Destruction – Khorne(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skulltaker is a legendary lord of Khorne, leading Blooded Wanderers at the start of a campaign: 5,848 HP, armour 60, melee attack 70, melee defence 55, weapon strength 530. It costs 1,150 in the campaign and in multiplayer. It comes with Omens of Destruction – Khorne. Beating this lord in battle can earn the defeat trait Avenge the Skull-Less. Unit key wh3_dlc26_kho_cha_skulltaker. Patch 9.0.4, from the game's data tables.
Health
5,848
Armour
60
Leadership
80
Speed
48
Melee attack
70
Melee defence
55
Weapon strength
220 base + 310 armour-piercing, +20 vs infantry
530
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unyielding Assault
This unit can never have its Melee Attack reduced during battle.
Abilities
- Bloody OnslaughtHex · -30 Armour, -24 Melee DefenceactiveBloody OnslaughtHex-30 Armour-24 Melee DefenceCooldown 90 s · Duration 38 sSkulltaker's single-minded murder-spree drives him towards the heart of every army: its leader.
- Locus of FuryAugment (Area) · +40% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeLocus of FuryAugment (Area)+40% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 17 s · Range 55 mAnger is an energy – the most powerful force in all creation. Never doubt it.
- Revel in SlaughterAugment (Area) · +8 Melee Attack, +8 LeadershippassiveRevel in SlaughterAugment (Area)+8 Melee Attack+8 LeadershipPassive · Range 35 mSeeing the bloody devastation all around them causes the lords of Kharneth to exult in triumph, further powering their carnivorous slaughter.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon DamagepassiveHellbladeAugment+20% Armour-Piercing Weapon Damage+20% Base Weapon DamagePassiveThe shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Khorne: Wrathmongers, Khorngors
- Heavily armoured units — 310 of 530 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Khorne: Soul Grinder of Khorne, Bloodthirster
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Skulltaker in battle and your lord can earn the trait
Avenge the Skull-Less
- Physical resistance: 10%
- Melee attack: +2 (Lord's army)
Irony struck when the Skulltaker himself lost his own skull in the heat of battle.
Skulltaker skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Blood ThroneBlood ThroneUnlocks at rank 6
- Mount: Blood Throne
- Kuhl'tyranKuhl'tyranUnlocks at rank 9
- Mount: Kuhl'tyran
- Blood God's VigourBlood God's Vigour2 levelsLevel 1
- Replenishes 20% campaign movement range after winning a battle
- Replenishes 10% campaign movement range after razing a settlement
- Replenishes 30% campaign movement range after winning a battle
- Replenishes 20% campaign movement range after razing a settlement
- Hates SlaaneshHates SlaaneshUnlocks at rank 7
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
- Khorne's FavourKhorne's FavourUnlocks at rank 7
- Khorne corruption: +3 (local province)
- Bonus vs Infantry: +10
- Thick SkinThick SkinUnlocks at rank 7
- Missile resistance: 10%
- Brass CollarBrass CollarUnlocks at rank 7
- Spell resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Bloody OnslaughtBloody OnslaughtUnlocks at rank 12
- Casualty replenishment rate: +10% for this Lord
- Effect duration: +50% for "Bloody Onslaught"
- Hit points: +10%
- Ceaseless DeterminationCeaseless Determination
- Replenishes 10% campaign movement range after winning a battle
- Speed: +15%
- Vigour loss reduction: -33%
- Unending TerrorUnending Terror
- Passive ability: "Wrath of Khorne"
- Attribute: Causes Terror
- Enemy leadership: -5 (enemy armies in region)
- Legacy of BloodLegacy of Blood
- When winning a battle, the local province is marked by Khorne for the next +1 turns, increasing corruption and slowing enemy armies
- Blood Hosts: +2 units on creation (all characters factionwide)
- Champions of the ChosenChampions of the Chosen
- Missile block chance: +20% for Bloodletters and Exalted Bloodletters (Lord's army)
- Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (Lord's army)
- Passive ability: "Kill for Khorne"
- SkullmasterSkullmaster
- Attribute: Executioner
- Enables "Inevitable End" contact effect (prevents incoming Healing)
- Infernal ChampionInfernal Champion
- Weapon strength: +10%
- Maim!Maim!2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +3%
- Melee attack: +8
- Weapon strength: +6%
- Kill!Kill!2 levelsLevel 1
- Melee defence: +4
- Weapon strength: +3%
- Melee defence: +8
- Weapon strength: +6%
- Destroy!Destroy!2 levelsLevel 1
- Leadership: +4
- Weapon strength: +3%
- Leadership: +8
- Weapon strength: +6%
- Slaughter!Slaughter!2 levelsLevel 1
- Physical resistance: 5%
- Weapon strength: +3%
- Physical resistance: 10%
- Weapon strength: +6%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Murder!Murder!2 levelsLevel 1
- Hit points: +5%
- Weapon strength: +3%
- Hit points: +10%
- Weapon strength: +6%
- Hunt!Hunt!2 levelsLevel 1
- Speed: +5%
- Weapon strength: +3%
- Speed: +10%
- Weapon strength: +6%
- Cleave!Cleave!2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +3%
- Melee attack: +8
- Weapon strength: +6%
- Crush!Crush!2 levelsLevel 1
- Charge bonus: +10
- Weapon strength: +3%
- Charge bonus: +20
- Weapon strength: +6%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Dominating PresenceDominating Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- SkulltakersSkulltakers3 levelsLevel 1
- Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)
- Bloodsoaked ChampionsBloodsoaked Champions3 levelsLevel 1
- Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)
- Ferocious HuntersFerocious Hunters3 levelsLevel 1
- Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)
- Hellforged EnginesHellforged Engines3 levelsLevel 1
- Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)
- Harbingers of DeathHarbingers of Death3 levelsLevel 1
- Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Khorne's ChosenKhorne's Chosen
- Melee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)
- Rush to SlaughterRush to Slaughter
- Charge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)
- Overwhelming StampedeOverwhelming Stampede
- Leadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)
- Forged in BloodForged in Blood
- Bonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)
- Fight or Die!Fight or Die!
- Ability: "Fight or Die!"
- Replaces: "Rally!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- CorruptionCorruption3 levelsLevel 1
- Khorne corruption: +1 (local province)
- Control: +1 (local province)
- Khorne corruption: +2 (local province)
- Control: +2 (local province)
- Khorne corruption: +3 (local province)
- Control: +3 (local province)
- Call to BloodlettingCall to Bloodletting3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +5%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +15%
- PremonitionPremonition3 levelsLevel 1
- Ambush defence chance: +10% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush defence chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
- Blood FeastBlood Feast3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Sustained by SlaughterSustained by Slaughter3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -5% (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Skulltaker
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KhorneLord | 5,848 | 1 | 60 | 80 | 48 | 70 | 55 | 530 | 50 | 1,150 | 275 | wh3_dlc26_kho_cha_skulltaker |
| KhorneLord | 6,456 | 1 | 120 | 80 | 70 | 73 | 57 | 580 | 70 | 1,500 | 375 | wh3_dlc26_kho_cha_skulltaker_juggernaut |
| KhorneLord | 6,956 | 1 | 130 | 80 | 68 | 45 | 25 | 510 | 50 | 1,650 | 400 | wh3_dlc26_kho_cha_skulltaker_bloodthrone |
Who can field it
- Khorne · Exiles of Khorne
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.