
Slaanesh · Immortal Empires
The Accursed Troupe
wh3_dlc27_sla_masque_of_slaaneshThe Accursed Troupe is a playable Slaanesh faction in Total War: Warhammer III, led by The Masque of Slaanesh. In Immortal Empires it starts in The Blood Hall with 1 region. It comes with the base game. Faction key wh3_dlc27_sla_masque_of_slaanesh. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at The Blood Hall (Jungles of Green Mist)
- 1.Blood Hall Coven — Wellsprings of Eternity · near (3.7%) · minor faction
- 2.Blooded Wanderers — Hualotal · medium (5.4%)
- 3.Clan Mange — Spektazuma · medium (5.6%) · minor faction
- 4.The Thousand Maws — Great Turtle Isle · medium (6.5%)
- 5.Sentinels of Xeti — Sentinels of Xeti · medium (7.9%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
6 suitable · 3 unpleasant · 3 uninhabitable · 4 climates differ from the race
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Destroy the following faction(s): The Huntsmarshal's Expedition, The Jade Court
- Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: Jungles of Green Mist, The Creeping Jungle, Piranha Swamps
- Perform all 4 Dance Finales.
Key units and where they are recruited
COMPUTED — per role, the Slaanesh unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Devoted Marauders of SlaaneshMelee infantry · Health per 1,000 gold: 20,800
Recruited from Soul Keep (Province Capital, level 1)
Devotees of Slaanesh (Crossbows)Missile infantry · Missile damage per 1,000 gold: 2,182
Recruited from Dark Prince's Banner (Followers, level 2)
Hellstriders of SlaaneshMelee cavalry · Health per 1,000 gold: 8,444
Recruited from Scented Pavilion (Mortal Servants, level 1)
Spawn of SlaaneshMonstrous infantry · Health per 1,000 gold: 8,350
Recruited from Dark Prince's Banner (Followers, level 2)
Chaos Warshrine of SlaaneshMonsters · Health per 1,000 gold: 8,654
Recruited from Challenge Stone (Mortal Riders, level 1)
Chaos Chariots of SlaaneshChariots · Health per 1,000 gold: 6,748
Recruited from Challenge Stone (Mortal Riders, level 1)
Faction leader

The Masque of Slaanesh
The Accursed Troupe
The Accursed Maiden's steps carry her through the Lustrian jungles where foes both mortal and Daemonic, servants of Order and Chaos, will dance at her cue.
- Global and Local recruitment duration: -1 turn for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (minimum 1)
- Casualty replenishment rate: +10% for daemonic Infantry, Cavalry and Chariot units (all armies)
- Has access to the Eternal Dance, allowing armies to assemble dances to gain powerful buffs, army abilities and rituals.
- Hero capacity: +2 for Alluresses
- Global and Local recruitment duration: -1 turn for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (minimum 1)
- Casualty replenishment rate: +10% for daemonic Infantry, Cavalry and Chariot units (all armies)
- Has access to the Eternal Dance, allowing armies to assemble dances to gain powerful buffs, army abilities and rituals.
- Hero capacity: +2 for Alluresses
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Bound spell: "Acquiescence" for Keeper of Secrets units (all armies)
- Bound spell: "Lash of Slaanesh" for Keeper of Secrets units (all armies)
- Army ability: "Sweet Sorrow" (all armies)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Huntsmarshal's Expedition, The Jade Court
- Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: Jungles of Green Mist, The Creeping Jungle, Piranha Swamps
- Perform all 4 Dance Finales.
- Perform 6 Unholy Manifestations.
REWARDS
Follower or item: Great Tempter
Follower or item: Frenetic Dancing Troupe
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy the following faction(s): Hexoatl, Itza
- Maintain the Highest Level of Tempo with at least one Lord for 20 turns.
- Spawn 10 Disciple armies.
- Maintain control of the following 4 province(s), either by direct ownership or through vassals and military allies: Aymara Swamps, Jungles of Pahualaxa, Isthmus of Lustria, The Isthmus Coast
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Devotees: +1,000
Plan a co-op campaign with The Accursed Troupe — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Slaanesh factions.
Climate
Suitable
Chaotic Wasteland
Temperate Island
Jungle(race: Unpleasant)
Mountain(race: Unpleasant)
Temperate
Wasteland
Unpleasant
Frozen(race: Suitable)
Magical Forest
Savannah(race: Suitable)
Uninhabitable
Desert
Ocean
Undead Wasteland
How settling The Accursed Troupe fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.