Best Slaanesh factions in Warhammer 3 — Immortal Empires starts compared
Every playable Slaanesh faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.
Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.
- 1

The Tormentorsnormal- Starts at Hidden Landing
- 4 factions start within 10% (0 within 4%); nearest Wyrmkins, 4.4%
- 6 of 12 climates Suitable
- Co-op partner: The Jade Court
- 2

The Accursed Troupenormal- Starts at The Blood Hall
- 8 factions start within 10% (1 within 4%); nearest Blood Hall Coven, 3.7%
- 6 of 12 climates Suitable
- Co-op partner: The Thousand Maws
- 3

Seducers of Slaaneshnormal- Starts at Shrine of Kurnous
- 17 factions start within 10% (2 within 4%); nearest Scourge of Khaine, 2.4%
- 6 of 12 climates Suitable
- Co-op partner: Hexoatl
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.
More on Slaanesh: race page · best Slaanesh lords · best Slaanesh units · every faction: easiest and hardest factions