Best Bretonnia factions in Warhammer 3 — Immortal Empires starts compared
Every playable Bretonnia faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.
Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.
- 1


- 2


- Starts at Copher
- 15 factions start within 10% (3 within 4%); nearest Thegan's Errantry, 2.2%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Exiles of Khorne
- 3


- Starts at Couronne
- 20 factions start within 10% (3 within 4%); nearest Skullsmasherz, 2.6%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Broken Axe
- 4


- Starts at Castle Carcassonne
- 21 factions start within 10% (3 within 4%); nearest Clan Skryre, 3.4%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Yvresse
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.
More on Bretonnia: race page · best Bretonnia lords · best Bretonnia units · every faction: easiest and hardest factions