Unofficial fan reference · game data patch 9.0.2 (Oct 1, 2026)

Best Dark Elf factions in Warhammer 3 — Immortal Empires starts compared

Every playable Dark Elf faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.

Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.

  1. 1

    Lokhir Fellheart

    • Starts at Haichai
    • 7 factions start within 10% (0 within 4%); nearest Celestial Loyalists, 5.7%
    • 5 of 12 climates Suitable
    • Co-op partner: Crooked Moon
  2. 2

    Crone Hellebron

    • Starts at Har Ganeth
    • 9 factions start within 10% (1 within 4%); nearest Ghrond, 4%
    • 3 of 12 climates Suitable
    • Co-op partner: Couronne
  3. 3

    Rakarth

    • Starts at Great Turtle Isle
    • 9 factions start within 10% (1 within 4%); nearest Sentinels of Xeti, 3.3%
    • 6 of 12 climates Suitable
    • 2 resources in its starting regions
    • Co-op partner: Clan Pestilens
  4. 4

    Malekith

    • Starts at Naggarond
    • 10 factions start within 10% (2 within 4%); nearest Hag Graef, 2.8%
    • 3 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Exiles of Nehek
  5. 5

    Morathi

    • Starts at Ancient City of Quintex
    • 12 factions start within 10% (2 within 4%); nearest Daughters of the Forest, 2.4%
    • 3 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Exiles of Nehek
  6. 6

    Malus Darkblade

    • Starts at Hag Graef
    • 12 factions start within 10% (1 within 4%); nearest Naggarond, 2.8%
    • 5 of 12 climates Suitable
    • Co-op partner: Couronne
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.

More on Dark Elves: race page · best Dark Elf lords · best Dark Elves units · every faction: easiest and hardest factions