Unofficial fan reference · game data patch 9.0.2 (Oct 1, 2026)

Best Vampire Counts factions in Warhammer 3 — Immortal Empires starts compared

Every playable Vampire Counts faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.

Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.

  1. 1

    Helman Ghorst

    • Starts at The Haunted Forest
    • 12 factions start within 10% (0 within 4%); nearest The Western Provinces, 5.1%
    • 6 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: The Jade Court
  2. 2

    Mannfred von Carstein

    • Starts at Ka-Sabar
    • 16 factions start within 10% (5 within 4%); nearest Necrarch Brotherhood, 1.9%
    • 5 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Exiles of Khorne
  3. 3

    Neferata

    • Starts at Silver Pinnacle
    • 18 factions start within 10% (1 within 4%); nearest Bonerattlaz, 2.1%
    • 6 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Karak Kadrin
  4. 4

    Isabella von Carstein / Vlad von Carstein

    • Starts at Castle Drakenhof with 2 regions
    • 25 factions start within 10% (3 within 4%); nearest Zhufbar, 2%
    • 5 of 12 climates Suitable
    • 2 resources in its starting regions
    • Co-op partner: Karak Kadrin
  5. 5

    Heinrich Kemmler

    • Starts at Blackstone Post
    • 26 factions start within 10% (6 within 4%); nearest Karak Ziflin, 1.8%
    • 5 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Avelorn
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.

More on Vampire Counts: race page · best Vampire Counts lords · best Vampire Counts units · every faction: easiest and hardest factions