
Health
4,208
Armour
90
Leadership
80
Speed
40
Melee attack
50
Melee defence
65
Weapon strength
310 base + 170 armour-piercing
480
Charge bonus
25
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Master of BeguilementHex · -40 Melee AttackactiveMaster of BeguilementHex-40 Melee AttackCooldown 90 s · Duration 44 sThis Vampire Lord feints and shades, confounding their enemy into missteps and errors.
Red FuryAugment · +20% Charge Bonus, +25% Armour-Piercing Weapon DamageactiveRed FuryAugment+20% Charge Bonus+25% Armour-Piercing Weapon DamageCooldown 90 s · Duration 31 sVampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Isabella von Carstein skill tree
43 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded NightmareBarded NightmareUnlocks at rank 7
Mount: Barded Nightmare
HellsteedHellsteedUnlocks at rank 9
Mount: Hellsteed
The Countess’ BroodThe Countess’ Brood
Grave Call cost: -15% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Upkeep: -15% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
The Countess’ BroodThe Countess’ Brood
Charge bonus: +5 for Fell Bats and Dire Wolves units (own army)
Armour-piercing weapon damage: +2 for Dire Wolves and Fell Bats units (own army)
Speed: +5% for Fell Bats and Dire Wolves units (own army)
Upkeep: -15% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Queen BeeQueen Bee
Enemy Hero action success chance: -25% (Heroes in local region)
Hero action cost: -50% (Heroes in local region)
Hero action success chance: +50% (Heroes in local region)
Aura of Dark MajestyAura of Dark Majesty
Leadership aura size: +25%
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
Midnight's ChildrenMidnight's ChildrenUnlocks at rank 11
Leadership: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Melee attack: +8 for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
At Dawn They SleepAt Dawn They SleepUnlocks at rank 11
Passive ability: "The Hunger" for Dire Wolves and Fell Bats units (own army)
Armour-piercing weapon damage: +5 for Dire Wolves and Fell Bats units (all armies factionwide)
Court of BloodCourt of Blood
Vampiric corruption: +2 (local province)
Hero action cost: -33%
Hero capacity: +1 for Vampires
The Ravening BeastThe Ravening BeastUnlocks at rank 11
Cooldown: -33% to "Red Fury" and "Bloodlust" (all characters)
Vigour loss reduction: -33% (own army)
Storm of the NightStorm of the Night
Ability: "Storm of the Night"
Enemy leadership: -4 (local region)
Time of ArisingTime of ArisingUnlocks at rank 11
Passive ability: "Wayfarer" for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Speed: +30% for Dire Wolves, Fell Bats, Varghulfs, Vargheists, Zombie Dragon and Terrorgheist units (own army)
Attacks cause "Discouraged" effect, reducing leadership
The Countess CommandsThe Countess CommandsUnlocks at rank 19
Isabella stops being a Legendary Hero and instead becomes a Legendary Lord
The HungerThe Hunger
Passive ability: "The Hunger"
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Dark KnightDark Knight2 levelsLevel 1
Armour: +7
Armour: +15
BeguileBeguile2 levelsLevel 1
Melee defence: +6
Melee defence: +12
QuickbloodQuickblood2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Blood LustBlood Lust
Ability: "Blood Lust"
Master StrikeMaster Strike2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Curse of the RevenantCurse of the Revenant2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Supernatural HorrorSupernatural Horror
Attribute: Causes Terror
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Red FuryRed Fury
Replaces: "Blood Lust"
Ability: "Red Fury"
Invocation of NehekInvocation of Nehek2 levelsLevel 1
Overcast spell: "Invocation of Nehek Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Invocation of Nehek Upgraded"
Overcast spell: "Invocation of Nehek Upgraded"
Winds of Magic cost: -1 for "Invocation of Nehek"
Winds of Magic cost: -2 for "Invocation of Nehek Upgraded"
Cooldown: -50% to ""
The Curse of UndeathThe Curse of Undeath
Passive ability: "The Curse of Undeath"
Vanhel's Danse MacabreVanhel's Danse Macabre2 levelsLevel 1
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Cooldown: -30% to "Vanhel's Danse Macabre"
Miscast base chance: -15% for "Vanhel's Danse Macabre Upgraded"
Overcast spell: "Vanhel's Danse Macabre Upgraded"
Winds of Magic cost: -1 for "Vanhel's Danse Macabre"
Winds of Magic cost: -2 for "Vanhel's Danse Macabre Upgraded"
Cooldown: -50% to "Vanhel's Danse Macabre"
Gaze of NagashGaze of Nagash2 levelsLevel 1
Overcast spell: "Gaze of Nagash Upgraded"
Cooldown: -30% to "Gaze of Nagash"
Miscast base chance: -15% for "Gaze of Nagash Upgraded"
Overcast spell: "Gaze of Nagash Upgraded"
Winds of Magic cost: -2 for "Gaze of Nagash"
Winds of Magic cost: -3 for "Gaze of Nagash Upgraded"
Cooldown: -50% to "Gaze of Nagash"
Raise DeadRaise Dead2 levelsLevel 1
Overcast spell: "Raise Dead Upgraded"
Cooldown: -30% to ""
Miscast base chance: -15% for "Raise Dead Upgraded"
Overcast spell: "Raise Dead Upgraded"
Spell number of uses: +1 for "Raise Dead" and "Raise Dead Upgraded"
Cooldown: -50% to ""
EvasionEvasion
Passive ability: "Evasion"
Curse of YearsCurse of Years
Winds of Magic cost: -2 for "Curse of Years"
Cooldown: -50% to "Curse of Years"
Spell: "Curse of Years"
Wind of DeathWind of Death2 levelsLevel 1
Overcast spell: "Wind of Death Upgraded"
Cooldown: -30% to "Wind of Death"
Miscast base chance: -15% for "Wind of Death Upgraded"
Overcast spell: "Wind of Death Upgraded"
Winds of Magic cost: -3 for "Wind of Death"
Winds of Magic cost: -4 for "Wind of Death Upgraded"
Cooldown: -50% to "Wind of Death"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Isabella von Carstein
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire CountsWizard | 4,208 | 1 | 90 | 80 | 40 | 50 | 65 | 480 | 25 | 950 | 250 | wh_pro02_vmp_cha_isabella_von_carstein_0 |
| Vampire CountsWizard | 4,860 | 1 | 90 | 80 | 105 | 50 | 65 | 480 | 50 | 1,300 | 325 | wh_pro02_vmp_cha_isabella_von_carstein_2 |
| Vampire CountsWizard | 4,860 | 1 | 110 | 80 | 78 | 50 | 65 | 480 | 50 | 1,100 | 275 | wh_pro02_vmp_cha_isabella_von_carstein_4 |
Who can field it
- The Drakenhof Conclave
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.