
Vampire Counts · Immortal Empires
Caravan of Blue Roses
wh3_main_vmp_caravan_of_blue_rosesComes with The Grim & The Grave(Warhammer I)
Faction leader

Helman Ghorst
Caravan of Blue Roses
Ghorst’s caravan has travelled the Ivory Road from Sylvania as far as the Haunted Forest on the gateway to Cathay, spreading a plague of Undeath in its wake.
- Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
Corpses gained from battle: +10% (factionwide)
Faction Leader: Legendary Necromancer
Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
Casualty replenishment rate: +10%
- Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
Corpses gained from battle: +10% (factionwide)
Faction Leader: Legendary Necromancer
Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
Casualty replenishment rate: +10%
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Originally the youngest of five strong brothers from Templehof, Ghorst was a farrier and groom just like his father. His love of danger and the open road meant he would make any excuse to deliver messages to Ulfheim or Vassel. One day, he returned from his adventures to find his brothers and father dead in their beds, taken by the ravaging Plague of Blue Roses. Fungus-bruises covered their bodies, and its spores were thick in the air. Ghorst could not accept their loss. At first he tried to embrace his lost brothers, but the plague would not take him - fate had other designs for Helman Ghorst! Eventually he plunged himself into the study of the black arts, hoping to return his brothers to life. From that moment on, Ghorst was far from the good-natured farrier’s son, instead being marked for a much darker destiny. In studying the black arts, he lost himself to forbidden lore and communed with dread things. Driven by far more than the lust for power, but a deep personal grief, he went further than many other Necromancer had previously dared. Such ambition, combined with a wilful lack of self-preservation for his own soul, drew the attention of Mannfred von Carstein, another driven by familial bonds, though ones far different in nature. In Ghorst, Mannfred found a willing puppet, a servant whose loyalty he could easily buy; in Mannfred, Ghorst saw a master of Necromantic lore, who could bring his brothers back to full Unlife, if he himself proved worthy.
Faction effects
Stance
Income from post-battle loot: -50%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.