
Vampire Counts · Immortal Empires
Caravan of Blue Roses
wh3_main_vmp_caravan_of_blue_rosesComes with The Grim & The Grave(Warhammer I)
Caravan of Blue Roses is a playable Vampire Counts faction in Total War: Warhammer III, led by Helman Ghorst. In Immortal Empires it starts in The Haunted Forest with 1 region. It comes with The Grim & The Grave. Faction key wh3_main_vmp_caravan_of_blue_roses. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at The Haunted Forest (The Haunted Forest)
- 1.The Western Provinces — Qiang · medium (5.1%)
- 2.Clan Treecherik — Flayed Rock · medium (6.7%) · minor faction
- 3.Tepok's Spawn — Dread Rock · medium (6.7%) · minor faction
- 4.Goldtooth — Great Hall of Greasus · medium (7.3%)
- 5.Thunderguts — Pigbarter · medium (7.4%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
6 suitable · 4 unpleasant · 2 uninhabitable · 3 climates differ from the race
Victory at a glance
Short victory: 6 objectives · long victory: 5
- Destroy the following faction(s): Poxmakers of Nurgle
- Spend 10,000 Corpses on Raise the Dead units
- Recruit 7 Zombies units and increase their rank to 7.
Key units and where they are recruited
COMPUTED — per role, the Vampire Counts unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).


Crypt HorrorsMonstrous infantry · Health per 1,000 gold: 11,058
Recruited from Lodestone of Darkness (Binding Circle, level 3)


Dire WolvesWar beasts · Health per 1,000 gold: 12,800
Recruited from Sinister Copse (Forest, level 1)
Faction leader

Helman Ghorst
Caravan of Blue Roses
Ghorst’s caravan has travelled the Ivory Road from Sylvania as far as the Haunted Forest on the gateway to Cathay, spreading a plague of Undeath in its wake.
- Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
- Corpses gained from battle: +10% (factionwide)
- Faction Leader: Legendary Necromancer
- Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
- Casualty replenishment rate: +10%
- Bound spell: "Lesser Raise Dead" for Corpse Cart and Mortis Engine units
- Corpses gained from battle: +10% (factionwide)
- Faction Leader: Legendary Necromancer
- Enables poison attacks for Zombies, Skeleton Spearmen, and Skeleton Warriors units
- Casualty replenishment rate: +10%
Read more ▾
Originally the youngest of five strong brothers from Templehof, Ghorst was a farrier and groom just like his father. His love of danger and the open road meant he would make any excuse to deliver messages to Ulfheim or Vassel. One day, he returned from his adventures to find his brothers and father dead in their beds, taken by the ravaging Plague of Blue Roses. Fungus-bruises covered their bodies, and its spores were thick in the air. Ghorst could not accept their loss. At first he tried to embrace his lost brothers, but the plague would not take him - fate had other designs for Helman Ghorst! Eventually he plunged himself into the study of the black arts, hoping to return his brothers to life. From that moment on, Ghorst was far from the good-natured farrier’s son, instead being marked for a much darker destiny. In studying the black arts, he lost himself to forbidden lore and communed with dread things. Driven by far more than the lust for power, but a deep personal grief, he went further than many other Necromancer had previously dared. Such ambition, combined with a wilful lack of self-preservation for his own soul, drew the attention of Mannfred von Carstein, another driven by familial bonds, though ones far different in nature. In Ghorst, Mannfred found a willing puppet, a servant whose loyalty he could easily buy; in Mannfred, Ghorst saw a master of Necromantic lore, who could bring his brothers back to full Unlife, if he himself proved worthy.
Faction effects
- Income from post-battle loot: -50%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Poxmakers of Nurgle
- Spend 10,000 Corpses on Raise the Dead units
- Recruit 7 Zombies units and increase their rank to 7.
- Construct landmark: Copse of Sacrilege
- Upgrade the following settlement to a Dark Castle
- Win the following battle: Liber Noctus
REWARDS
- Recruit rank: +2 for Zombies units via Raise Dead
- Recruit rank: +2 for Zombies units via Raise Dead
Follower or item: Corpse Carter
Long Campaign Victory
- Achieve the Short Victory conditions.
- Destroy or vassalise the following faction(s): Knights of Caledor, The Golden Order
- Spend 30,000 Corpses on Raise the Dead units
- Confederate 2 Vampire Lords.
- Research the following technologies: Necromancy Unbound
REWARDS
- Blood: 100 per turn (factionwide)
- Blood: 100 per turn (factionwide)
- Lord and Hero recruit rank: +10
- Lord and Hero recruit rank: +10
Plan a co-op campaign with Caravan of Blue Roses — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Vampire Counts factions.
Climate
Suitable
Desert
Magical Forest(race: Uninhabitable)
Mountain(race: Unpleasant)
Temperate
Undead Wasteland
Wasteland
Unpleasant
Frozen
Temperate Island
Jungle(race: Suitable)
Savannah
Uninhabitable
Chaotic Wasteland
Ocean
How settling Caravan of Blue Roses fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.