Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Helman Ghorst unit card

Helman Ghorst

Lord· Wizard Lord· 1 model at Ultra size

Comes with The Grim & The Grave(Warhammer I)

Skill tree →Duel it in the combat calculator →

Helman Ghorst is a legendary lord of Vampire Counts, leading Caravan of Blue Roses at the start of a campaign: 4,608 HP, armour 15, melee attack 30, melee defence 44, weapon strength 340. It costs 1,000 in the campaign and 500 in multiplayer. It comes with The Grim & The Grave. Beating this lord in battle can earn the defeat trait Ghorst or Ghost? Unit key wh_dlc04_vmp_cha_helman_ghorst_0. Patch 9.0.4, from the game's data tables.

Health

4,608

bottom 33% of class

Armour

15

bottom 1% of class

Leadership

70

bottom 10% of class

Speed

34

bottom 8% of class

Melee attack

30

bottom 5% of class

Melee defence

44

bottom 48% of class

Weapon strength

220 base + 120 armour-piercing

340

bottom 22% of class

Charge bonus

13

bottom 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Magical AnimusAugment · +16 Leadershipactive
  • Master of the DeadRegeneration (Area) · Effect intensity increases with each nearby entity death., Replenishes hit points of combatantspassive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Helman Ghorst in battle and your lord can earn the trait

Ghorst or Ghost?

  • Enables poison attacks

Apparently death is merely an obstacle to be overcome; must be inconvenient, however.

All legendary lord defeat traits

Helman Ghorst skill tree

52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Helman Ghorst's skills

  1. The Brothers Ghorst Corpse Cart
  2. Forbidden Scripture
  3. Morbid Reunion
  4. Master of the Dead
  5. Thrall Master
  6. Lord of the Scourge
  7. Aura of Dark Majesty
  8. Dark Pact
  9. Grave Ward
  10. Army of Renown
  11. Mentor
  1. Path to Ruin
  2. Unholy Fury
  3. Unnatural Toughness
  4. Diabolical Presence
  5. Uncanny Resilience
  6. Ever Onward
  1. Invocation of Nehek
  2. The Curse of Undeath
  3. Vanhel's Danse Macabre
  4. Gaze of Nagash
  5. Awaken from the Grave
  6. Evasion
  7. Curse of Years
  8. Wind of Death
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Aura of Supremacy
  2. The Unliving Host
  3. Call of the Night
  4. Evil Souls
  5. Creatures of the Night
  6. Waking Dead
  7. Carriages of Death
  8. Magical Animus
  9. Legions of Dead
  10. Dread Knights
  11. Deadly Power
  12. Flying Horrors
  13. Undeath Resurgent
  1. The Restless Dead
  2. Undying Horde
  3. Children of the Night
  4. Darkling Skies
  5. Ancient Cunning
  6. Immortal Horror
  7. Lightning Strike
  8. Guile & Glamour
  9. Necrarch
  10. Eternal Warden
  11. Uncanny Prescience

Every version of Helman Ghorst

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CountsWizard Lord4,60811570343044340131,000250wh_dlc04_vmp_cha_helman_ghorst_0
Vampire CountsWizard Lord5,90814570233044340131,200300wh_dlc04_vmp_cha_helman_ghorst_1

Who can field it

  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.