Lore of Vampires
The spell set of Helman Ghorst · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Awaken from the Grave
Summon Unit
- Winds of Magic
- 12
- Cooldown
- 48 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 2
Summons: Grave Guard
- Summons a unit of Grave Guard
- Good at melee combat
- Summoned units degrade over time
Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.
Curse of Years
Hex (Area)
- Winds of Magic
- 10
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 35 s
- Effect range
- 35 m
- Wind-up
- 5 s
- -25% Speed
- -24 Melee Attack
The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
Gaze of Nagash
Magic Missiles · magical
- Winds of Magic
- 8(15)
- Cooldown
- 44 s
- Cast range
- 250 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 5 × 105 damage (75 armour-piercing), explosion 95Overcast: 10 × 105 damage (75 armour-piercing), explosion 95
- Good against armour
- Causes moderate magical damage
- Requires line of sight to the target
- Good against large combatants
- Strong vs a single combatant
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Vanhel's Danse Macabre
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 29 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +25% Speed
- +24 Melee Attack
Friendly targets are filled with magical energy, making them even more aggressive!
Wind of Death
Wind · magical
- Winds of Magic
- 15(20)
- Cooldown
- 44 s
- Cast range
- 150 m
- Duration
- 5 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
Who casts Lore of Vampires
Source: special_ability_groups (wh_dlc04_lore_helman_ghorst), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.