
Grand Cathay · Immortal Empires · Realm of Chaos
The Western Provinces
wh3_main_cth_the_western_provincesThe Western Provinces is a playable Grand Cathay faction in Total War: Warhammer III, led by Zhao Ming, the Iron Dragon. In Immortal Empires it starts in Qiang with 1 region. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_cth_the_western_provinces. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Qiang (Wastelands of Jinshen)
- 1.Dissenter Lords of Jinshen — Hanyu Port · near (2.4%) · minor faction
- 2.The Jade Court — Shang-Wu · near (3.7%)
- 3.Clan Krizzor — Xen Wu · medium (4.7%) · minor faction
- 4.Crossed Clubs — The Maw Gate · medium (5.0%) · minor faction
- 5.Caravan of Blue Roses — The Haunted Forest · medium (5.1%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable
Victory at a glance
Short victory: 3 objectives · long victory: 4
- Destroy Faction or make a Military Alliance
- Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Warpstone Desert, Wastelands of Jinshen, Ivory Road, …
- Resolve 20 Caravan Events.
Key units and where they are recruited
COMPUTED — per role, the Grand Cathay unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Peasant Long SpearmenMelee infantry · Health per 1,000 gold: 25,600
Recruited from Bastion Gatehouse (Bastion, level 1)
Iron Hail GunnersMissile infantry · Missile damage per 1,000 gold: 5,815
Recruited from Nan-Gau Forge (Forge, level 1)
Peasant HorsemenMelee cavalry · Health per 1,000 gold: 13,800
Recruited from Corral (Stables, level 1)
Onyx CrowmenMonstrous infantry · Health per 1,000 gold: 7,457
Recruited from Dormitory (Jade Barracks, level 2)
Terracotta SentinelMonsters · Health per 1,000 gold: 7,888
Recruited from Bastion Stronghold (Bastion, level 4)
Fire Rain Rocket BatteryWar machines & artillery · Missile damage per 1,000 gold: 2,036
Recruited from Fire Rain Silo (Forge, level 3)
Faction leader

Zhao Ming, the Iron Dragon
The Western Provinces
- Hero recruit rank: +5 for Alchemists
- Armour: +15 for melee units
- Maximum Caravan cargo capacity: +20%
- Melee attack and Melee defence: +10 for All Ogre Kingdoms units (including mercenaries)
- Upkeep: -25% for All Ogre Kingdoms units (including mercenaries)
- Hero recruit rank: +5 for Alchemists
- Armour: +15 for melee units
- Maximum Caravan cargo capacity: +20%
- Melee attack and Melee defence: +10 for All Ogre Kingdoms units (including mercenaries)
- Upkeep: -25% for All Ogre Kingdoms units (including mercenaries)
Faction effects
- Seductive influence: +150 required for complete seduction
- Seductive influence: -3 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy Faction or make a Military Alliance
- Maintain control of the following 5 province(s), either by direct ownership or through vassals and military allies: Warpstone Desert, Wastelands of Jinshen, Ivory Road, Forests of the Moon, Celestial Riverlands
- Resolve 20 Caravan Events.
REWARDS
- Maximum number of active Caravans: +2
- Maximum number of active Caravans: +2
- Barrier hit points: +100 (all armies)
- Melee defence: +15% (all armies)
- Armour: +10 (all armies)
- Barrier hit points: +100 (all armies)
- Melee defence: +15% (all armies)
- Armour: +10 (all armies)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Maintain control of the following 6 province(s), either by direct ownership or through vassals and military allies: Gunpowder Road, Lands of Stone and Steel, Imperial Road, Western Great Bastion, Central Great Bastion, Eastern Great Bastion
- Construct landmark: The Great Embassy
- Send a Caravan to every location at least once.
REWARDS
- Lord and Hero recruit rank: +10
- Lord and Hero recruit rank: +10
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Plan a co-op campaign with The Western Provinces — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Grand Cathay factions.
Climate
Suitable
Desert
Savannah
Temperate
Unpleasant
Temperate Island
Jungle
Mountain
Wasteland
Uninhabitable
Chaotic Wasteland
Frozen
Magical Forest
Ocean
Undead Wasteland
How settling The Western Provinces fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.