
Nurgle · Immortal Empires · Realm of Chaos
Poxmakers of Nurgle
wh3_main_nur_poxmakers_of_nurglePoxmakers of Nurgle is a playable Nurgle faction in Total War: Warhammer III, led by Ku'gath Plaguefather. In Immortal Empires it starts in Dragon Fang Mount with 1 region. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_nur_poxmakers_of_nurgle. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Dragon Fang Mount (The Dragon Isles)
- 1.Tepok's Spawn — Dread Rock · near (3.9%) · minor faction
- 2.Caravan of Blue Roses — The Haunted Forest · medium (8.6%)
- 3.Thunderguts — Pigbarter · medium (8.7%) · minor faction
- 4.Knights of Caledor — The Fortress of Vorag · medium (9.1%)
- 5.Clan Carrion — Nagashizzar · medium (9.6%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
7 suitable · 2 unpleasant · 3 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 5
- Construct natural landmark port: The Sea Dragon's Teeth (Great Landing)
- Destroy the following faction(s): Caravan of Blue Roses, Knights of Caledor, Goldtooth
- Perform 7 Plagues with at least 1 Blessed Symptom.
Key units and where they are recruited
COMPUTED — per role, the Nurgle unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
NurglingsMelee infantry · Health per 1,000 gold: 26,571
Recruited from Nurglish Outpost (Outpost, level 1)
Soul Grinder of NurgleMissile infantry · Missile damage per 1,000 gold: 204
Recruitment building: not listed



Marauder Horsemen of Nurgle (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,492
Recruitment building: not listed
Faction leader

Ku'gath Plaguefather
Poxmakers of Nurgle
- Adds an additional Blessed Symptom when generating plagues
- Adds an additional Blessed Symptom: +1 for every 10 ranks of faction leader
- Recruitment health: +10% for all Daemonic units
- Growth: +10
- Adds an additional Blessed Symptom when generating plagues
- Adds an additional Blessed Symptom: +1 for every 10 ranks of faction leader
- Recruitment health: +10% for all Daemonic units
- Growth: +10
Faction effects
- Bound spell: "Miasma of Pestilence" for Great Unclean One units (all armies)
- Bound spell: "Stream of Corruption" for Great Unclean One units (all armies)
- Army ability: "Curse of the Slug" (all armies)
- Recruitment health: +30% for all units (all armies)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Construct natural landmark port: The Sea Dragon's Teeth (Great Landing)
- Destroy the following faction(s): Caravan of Blue Roses, Knights of Caledor, Goldtooth
- Perform 7 Plagues with at least 1 Blessed Symptom.
- Perform 7 Unholy Manifestations.
REWARDS
Follower or item: Gardener
Follower or item: Plaguefly Amulet
Long Campaign Victory
- Achieve the Short Victory conditions.
- Have Plagues spread 100 times.
- Have 2 Lords become Exalted Great Unclean Ones.
- Perform 7 Plagues with all 3 Blessed Symptoms.
- Complete 7 Cycles of the 2 Advanced Military Building Chains.
REWARDS
- Recruitment health: +20% for all units (all armies)
- Recruitment health: +20% for all units (all armies)
Infections: +2,000
Plan a co-op campaign with Poxmakers of Nurgle — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Nurgle factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Temperate Island
Jungle
Savannah
Temperate
Wasteland
Unpleasant
Magical Forest
Mountain
Uninhabitable
Desert
Ocean
Undead Wasteland
How settling Poxmakers of Nurgle fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.