
Ku'gath Plaguefather
Lord· Wizard Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ku'gath Plaguefather is a legendary lord of Nurgle, leading Poxmakers of Nurgle at the start of a campaign: 14,840 HP, armour 70, melee attack 50, melee defence 55, weapon strength 550, range 400 m, missile damage 255 per 10 s for the whole unit. It costs 2,000 in the campaign and 2,400 in multiplayer. Beating this lord in battle can earn the defeat trait Air Freshener. Unit key wh3_main_nur_cha_ku_gath_plaguefather_0. Patch 9.0.4, from the game's data tables.
Health
14,840
Armour
70
Leadership
85
Speed
28
Melee attack
50
Melee defence
55
Weapon strength
165 base + 385 armour-piercing
550
Charge bonus
12
Ranged
Range
400 m
Ammunition
35
Missile damage
45 base + 105 AP, explosion 45 + 60 AP
255
Reload time
10 s
Damage per 10 s
255
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Nurgling TideSummon Unit · Summoned unit can self-destruct in an explosion, Summons a unit of Infested Nurglings…activeNurgling TideSummon UnitSummoned unit can self-destruct in an explosionSummons a unit of Infested NurglingsSummoned units degrade over timeCooldown 90 s · Duration 10 s · 3 uses · Wind-up 3 sA sickening wave of smiling, giggling Nurglings spills out everywhere, tumbling towards the foe only to explode, sending putrid pus and foetid rot in all directions.
- Plaguefather's OrationAugment (Area) · +24 Melee Defence, +16 LeadershipactivePlaguefather's OrationAugment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 26 s · Range 35 mWords of purpose and encouragement from Ku'gath himself stir his warriors to continue spreading disease in Nurgle's blessed name.
- Virulent ContagionChain Hex · -40 Melee Defence, Will spread to enemies within the Spread Range metres of affected unit…activeVirulent ContagionChain Hex-40 Melee DefenceWill spread to enemies within the Spread Range metres of affected unitAffects up to five unitsCooldown 120 s · Duration 30 s · 2 usesSulphurous, acerbic disease is no respecter of rank, nobility or prowess in battle; all shall fall afore Nurgle's filthy infections.
- Nurgling InfestationRegeneration (Area) · Replenishes hit points of combatantspassiveNurgling InfestationRegeneration (Area)Replenishes hit points of combatantsPassive · Range 35 mBy his presence alone, Ku'gath can ensure that the Nurglings around him are restored to optimal bloated fiendishness.
- Pestilent DecayDirect Damage (Area) · Causes damage to combatantspassivePestilent DecayDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mDeath comes to us all in the end. None can resist the Urfather's gift of vile decomposition forever…
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Slime TrailHex (Area) · -10% Speed, -5 Melee AttackpassiveSlime TrailHex (Area)-10% Speed-5 Melee AttackPassive · Range 35 mAttacking the Fly Lord's most faithful servants is made all the more difficult by the magical slime that slows enemy warriors and restricts their strikes.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Lore of magic
Counters
Good against
- Heavily armoured units — 385 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Great Unclean One
- Lightly armoured units without shields — 255 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Zombies, Zombie Pirate Deckhand Mob · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
- Light infantry-sized units — large, mass 9,000e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Soul Grinder of Nurgle
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Ku'gath Plaguefather in battle and your lord can earn the trait
Air Freshener
- Chance of a plague spreading: -20% (Lord's army)
- Growth: +30 (local province)
For all his poxes and foul contagions, Nurgle's Foetid Brewmaster was overcome in battle by good, old-fashioned brute force.
Ku'gath Plaguefather skill tree
57 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Ku'gath Plaguefather's skills
- Hates TzeentchHates TzeentchUnlocks at rank 4
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
- Hates DwarfsHates DwarfsUnlocks at rank 5
- Weapon strength: +15% when fighting against Dwarfs
- Melee attack: +10 when fighting against Dwarfs
- Plaguefather's OrationPlaguefather's OrationUnlocks at rank 10
- Ability: "Plaguefather's Oration"
- Bloated CarcassBloated CarcassUnlocks at rank 7
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Nurgling TideNurgling TideUnlocks at rank 12
- Recruitment cost: -25% for all Daemonic units (Lord's army)
- Casualty replenishment rate: +10% for all Daemonic units (Lord's army)
- Ability: "Nurgling Tide"
- Pustulent AbundancePustulent Abundance
- Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
- Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)
- Upkeep: -25% for Nurglings units (all armies factionwide)
- Angel of DiseaseAngel of Disease
- Nurgle corruption in adjacent provinces: +1
- Nurgle corruption: +3 (local province)
- Growth per region: +5 after winning a battle (all provinces)
- Lord of StenchLord of Stench
- Passive ability: "Slime Trail" for Great Unclean One units (all armies factionwide)
- Upkeep: -15% for Great Unclean One units (all armies factionwide)
- Champions of DecayChampions of Decay
- Hero capacity: +1 for Plagueridden
- Unlocks Hero recruitment: Plagueridden (all provinces)
- Hero recruit rank: +2 for Plagueridden (factionwide)
- Rotting WaysRotting Ways
- Chance of a plague spreading: +10% (for all future plagues) (factionwide)
- Infection cost to create a Plague: -10% (factionwide)
- Hard to HitHard to Hit
- Melee defence: +5
- DeadeyeDeadeye2 levelsLevel 1
- Ammunition: +15%
- Reload time reduction: +7%
- Ammunition: +30%
- Reload time reduction: +15%
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- SurvivalistSurvivalist2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foetid StenchFoetid Stench
- Passive ability: "Foetid Stench"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Pestilent DecayPestilent Decay
- Passive ability: "Pestilent Decay"
- Miasma of PestilenceMiasma of Pestilence2 levelsLevel 1
- Cooldown: -30% to "Miasma of Pestilence"
- Overcast spell: "Miasma of Pestilence Upgraded"
- Cooldown: -50% to "Miasma of Pestilence"
- Miscast base chance: -15% for "Miasma of Pestilence Upgraded"
- Overcast spell: "Miasma of Pestilence Upgraded"
- Winds of Magic cost: -1 for "Miasma of Pestilence"
- Winds of Magic cost: -2 for "Miasma of Pestilence Upgraded"
- Children of NurgleChildren of Nurgle
- Passive ability: "Children of Nurgle"
- Stream of CorruptionStream of Corruption2 levelsLevel 1
- Cooldown: -30% to "Stream of Corruption"
- Overcast spell: "Stream of Corruption Upgraded"
- Cooldown: -50% to "Stream of Corruption"
- Miscast base chance: -15% for "Stream of Corruption Upgraded"
- Overcast spell: "Stream of Corruption Upgraded"
- Winds of Magic cost: -1 for "Stream of Corruption"
- Winds of Magic cost: -2 for "Stream of Corruption Upgraded"
- Curse of the LeperCurse of the Leper2 levelsLevel 1
- Cooldown: -30% to "Curse of the Leper"
- Spell: "Curse of the Leper"
- Overcast spell: "Curse of the Leper Upgraded"
- Cooldown: -50% to "Curse of the Leper"
- Miscast base chance: -15% for "Curse of the Leper Upgraded"
- Overcast spell: "Curse of the Leper Upgraded"
- Winds of Magic cost: -2 for "Curse of the Leper"
- Winds of Magic cost: -3 for "Curse of the Leper Upgraded"
- Rancid VisitationsRancid Visitations2 levelsLevel 1
- Cooldown: -30% to "Rancid Visitations"
- Spell: "Rancid Visitations"
- Overcast spell: "Rancid Visitations Upgraded"
- Cooldown: -50% to "Rancid Visitations"
- Miscast base chance: -15% for "Rancid Visitations Upgraded"
- Overcast spell: "Rancid Visitations Upgraded"
- Winds of Magic cost: -2 for "Rancid Visitations"
- Winds of Magic cost: -3 for "Rancid Visitations Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Fleshy AbundanceFleshy Abundance2 levelsLevel 1
- Cooldown: -30% to "Fleshy Abundance"
- Spell: "Fleshy Abundance"
- Overcast spell: "Fleshy Abundance Upgraded"
- Cooldown: -50% to "Fleshy Abundance"
- Miscast base chance: -15% for "Fleshy Abundance Upgraded"
- Overcast spell: "Fleshy Abundance Upgraded"
- Winds of Magic cost: -2 for "Fleshy Abundance"
- Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"
- Blight BoilBlight Boil2 levelsLevel 1
- Cooldown: -30% to "Blight Boil"
- Spell: "Blight Boil"
- Overcast spell: "Blight Boil Upgraded"
- Cooldown: -50% to "Blight Boil"
- Miscast base chance: -15% for "Blight Boil Upgraded"
- Overcast spell: "Blight Boil Upgraded"
- Winds of Magic cost: -2 for "Blight Boil"
- Winds of Magic cost: -3 for "Blight Boil Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Rot-EatersRot-Eaters3 levelsLevel 1
- Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Armour of MaladyArmour of Malady3 levelsLevel 1
- Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Nauseating MutationsNauseating Mutations3 levelsLevel 1
- Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Bubonic BuzzersBubonic Buzzers3 levelsLevel 1
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Filth IncarnateFilth Incarnate3 levelsLevel 1
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Blight SwarmBlight Swarm
- Ability: "Blight Swarm"
- Terminal InfectionTerminal Infection
- Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Cankerous SpreadCankerous Spread
- Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Airborne AguesAirborne Agues
- Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Putrid ResistancePutrid Resistance
- Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Virulent ContagionVirulent Contagion
- Replaces: "Blight Swarm"
- Ability: "Virulent Contagion"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Blessed by BlightBlessed by Blight3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Nurgle corruption: +1 (local province)
- Nurgle corruption: +2 (local province)
- Nurgle corruption: +4 (local province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
- Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Growth: +8 (local province)
- Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Growth: +20 (local province)
- Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Growth: +36 (local province)
- Renowned & FearedRenowned & Feared
- Recruit rank: +1 (Lord's army)
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Upkeep: -8% (Lord's army)
Who can field it
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.