
Soul Grinder of Nurgle
Missile infantry· Missile Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Soul Grinder of Nurgle is Nurgle and Daemons of Chaos missile infantry: 8,188 HP, armour 90, melee attack 42, melee defence 35, weapon strength 450, range 360 m, missile damage 356 per 10 s for the whole unit. It costs 1,900 in the campaign (Nurgle factions pay 3,800 and Warriors of Chaos factions pay 2,850) and 1,750 in multiplayer. Unit key wh3_main_nur_mon_soul_grinder_0. Patch 9.0.4, from the game's data tables.
Health
8,188
Armour
90
Leadership
70
Speed
75
Melee attack
42
Melee defence
35
Weapon strength
135 base + 315 armour-piercing
450
Charge bonus
30
Ranged
Range
360 m
Ammunition
15
Missile damage
30 base + 70 AP, explosion 30 + 60 AP, 3 projectiles per shot
190
Reload time
16 s
Damage per 10 s
356
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
Abilities
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 315 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Great Unclean One, Exalted Plaguebearers of Nurgle
- Lightly armoured units without shields — 356 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Zombies, Zombie Pirate Deckhand Mob · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
- Light infantry-sized units — large, mass 4,000e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Beast of Nurgle
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Daemons of Chaos · Legion of Chaos
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.