
Ku'gath Plaguefather skill planner
NurgleLegendary lordUnit stats
57 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Hates TzeentchUnlocks at rank 4 · Starting skill
Melee attack: +10 when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Tzeentchian factionsThe Fly Lord and his devotees despise Tzeentch, for his obsession with schemes and trickery are the polar opposite of Nurgle's delight in slow, musty stagnation. - Hates DwarfsUnlocks at rank 5 · Starting skill
Weapon strength: +15% when fighting against Dwarfs
Melee attack: +10 when fighting against Dwarfs"Dwarfs? What are they good for? And always so bad tempered. The terrible beauty of disease is not for their sullen eyes. Why can't they just die, in agony, as other mortals? " - Plaguefather's OrationUnlocks at rank 10
Ability: "Plaguefather's Oration" - Bloated CarcassUnlocks at rank 7
Missile resistance: 10%Anything fired at this vile Nurglish servant's immense girth must penetrate many folds of sweaty fat before they even have the slightest chance of piercing his flesh. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Nurgling TideUnlocks at rank 12
Recruitment cost: -25% for all Daemonic units (Lord's army)
Casualty replenishment rate: +10% for all Daemonic units (Lord's army)
Ability: "Nurgling Tide" - Pustulent Abundance
Passive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)
Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)
Upkeep: -25% for Nurglings units (all armies factionwide)Requires: Nurgling TideSuch is the sheer size of Ku'gath's gut that he can produce more and better Nurglings than other Great Unclean Ones in the Fly Lord's service. - Angel of Disease
Nurgle corruption in adjacent provinces: +1
Nurgle corruption: +3 (local province)
Growth per region: +5 after winning a battle
(all provinces)Requires: Nurgling Tide"My bedfellows are pestilence, famine and war… but mainly pestilence." - Lord of Stench
Passive ability: "Slime Trail" for Great Unclean One units (all armies factionwide)
Upkeep: -15% for Great Unclean One units (all armies factionwide)Requires: Nurgling TideThe Plagueweaver's slime trail renders opponents impotent and vulnerable to his disgusting, fatal intentions. - Champions of Decay
Hero capacity: +1 for Plagueridden
Unlocks Hero recruitment: Plagueridden (all provinces)
Hero recruit rank: +2 for Plagueridden (factionwide)Requires: Nurgling TideKu'gath not only deals in disease, but also attracts the very best candidates to Nurgle's banner to fight and kill and be favoured in their turn. - Rotting Ways
Chance of a plague spreading: +10% (for all future plagues) (factionwide)
Infection cost to create a Plague: -10% (factionwide)Requires 2 of: Pustulent Abundance, Angel of Disease, Lord of Stench, Champions of DecayWhile other Great Unclean Ones merely spread disease, the Foetid Brewmaster is ever breeding new, more virulent poxes to delight his master and destroy the foe.
- Hard to Hit
Melee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadeye2 levelsLevel 1
Ammunition: +15%
Reload time reduction: +7%Level 2
Ammunition: +30%
Reload time reduction: +15%Requires: Hard to HitAlthough precision in missile combat is something that can be learned, this one was born with a high degree of natural talent. - Thick-Skinned2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Hard to HitCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Survivalist2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Hard to Hit"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Deadly Blade2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foetid Stench
Passive ability: "Foetid Stench"Requires all: Deadeye, Thick-Skinned, Survivalist, Deadly Blade - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foetid StenchSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Foetid StenchThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Indomitable2 levelsLevel 1
Leadership: +6Level 2
Leadership: +12Requires: Foetid StenchThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foetid StenchA blade that sings in defence will not let its wielder be penetrated. - Pestilent Decay
Passive ability: "Pestilent Decay"Requires all: Wound-Maker, Scarred Veteran, Indomitable, Blade Shield
- Miasma of Pestilence2 levelsLevel 1
Cooldown: -30% to "Miasma of Pestilence"
Overcast spell: "Miasma of Pestilence Upgraded"Level 2
Cooldown: -50% to "Miasma of Pestilence"
Miscast base chance: -15% for "Miasma of Pestilence Upgraded"
Overcast spell: "Miasma of Pestilence Upgraded"
Winds of Magic cost: -1 for "Miasma of Pestilence"
Winds of Magic cost: -2 for "Miasma of Pestilence Upgraded" - Children of Nurgle
Passive ability: "Children of Nurgle"Requires: Miasma of Pestilence - Stream of Corruption2 levelsLevel 1
Cooldown: -30% to "Stream of Corruption"
Overcast spell: "Stream of Corruption Upgraded"Level 2
Cooldown: -50% to "Stream of Corruption"
Miscast base chance: -15% for "Stream of Corruption Upgraded"
Overcast spell: "Stream of Corruption Upgraded"
Winds of Magic cost: -1 for "Stream of Corruption"
Winds of Magic cost: -2 for "Stream of Corruption Upgraded"Requires: Miasma of Pestilence - Curse of the Leper2 levelsLevel 1
Cooldown: -30% to "Curse of the Leper"
Spell: "Curse of the Leper"
Overcast spell: "Curse of the Leper Upgraded"Level 2
Cooldown: -50% to "Curse of the Leper"
Miscast base chance: -15% for "Curse of the Leper Upgraded"
Overcast spell: "Curse of the Leper Upgraded"
Winds of Magic cost: -2 for "Curse of the Leper"
Winds of Magic cost: -3 for "Curse of the Leper Upgraded"Requires: Miasma of Pestilence - Rancid Visitations2 levelsLevel 1
Cooldown: -30% to "Rancid Visitations"
Spell: "Rancid Visitations"
Overcast spell: "Rancid Visitations Upgraded"Level 2
Cooldown: -50% to "Rancid Visitations"
Miscast base chance: -15% for "Rancid Visitations Upgraded"
Overcast spell: "Rancid Visitations Upgraded"
Winds of Magic cost: -2 for "Rancid Visitations"
Winds of Magic cost: -3 for "Rancid Visitations Upgraded"Requires: Miasma of Pestilence - Evasion
Passive ability: "Evasion"Requires all: Children of Nurgle, Stream of Corruption, Curse of the Leper, Rancid Visitations - Fleshy Abundance2 levelsLevel 1
Cooldown: -30% to "Fleshy Abundance"
Spell: "Fleshy Abundance"
Overcast spell: "Fleshy Abundance Upgraded"Level 2
Cooldown: -50% to "Fleshy Abundance"
Miscast base chance: -15% for "Fleshy Abundance Upgraded"
Overcast spell: "Fleshy Abundance Upgraded"
Winds of Magic cost: -2 for "Fleshy Abundance"
Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"Requires: Evasion - Blight Boil2 levelsLevel 1
Cooldown: -30% to "Blight Boil"
Spell: "Blight Boil"
Overcast spell: "Blight Boil Upgraded"Level 2
Cooldown: -50% to "Blight Boil"
Miscast base chance: -15% for "Blight Boil Upgraded"
Overcast spell: "Blight Boil Upgraded"
Winds of Magic cost: -2 for "Blight Boil"
Winds of Magic cost: -3 for "Blight Boil Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Fleshy Abundance, Blight Boil
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Rot-Eaters3 levelsLevel 1
Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 2
Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 3
Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Requires: Inspiring PresenceImagine a rubbery, pus-filled bag lurching towards you. Now imagine it is travelling at twice its usual speed... - Armour of Malady3 levelsLevel 1
Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 2
Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 3
Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Requires: Inspiring PresenceSensible enemies think at least twice before attacking such a diseased specimen, for even if they win, chances are they have caught something really nasty along the way. - Nauseating Mutations3 levelsLevel 1
Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 2
Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 3
Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Requires: Inspiring PresenceGrandfather loves the smallest of his many children at least as much as his myriad other grim creations, if not more so. - Bubonic Buzzers3 levelsLevel 1
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 2
Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 3
Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Requires: Inspiring PresenceThe flying things are beloved of Nurgle, for they are, oft-times, the method of infection for his most potent, hideous infirmities. - Filth Incarnate3 levelsLevel 1
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 2
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 3
Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Requires: Inspiring PresenceNone more foul. None more black. Yuk. - Blight Swarm
Ability: "Blight Swarm"Requires all: Rot-Eaters, Armour of Malady, Nauseating Mutations, Bubonic Buzzers, Filth Incarnate - Terminal Infection
Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmA poisonous malady so hideous, even death is no escape. - Cankerous Spread
Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe corrosive ooze emanating from the most ulcerous sores is one of the most effective weapons in the Urfather's foul armoury. - Airborne Agues
Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe air most creatures breathe provides just another avenue of attack for Nurgle and his many and varied contagions. - Putrid Resistance
Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmBlade and point and spell can be turned aside very easily by the Fly Lord's most-favoured servants. - Virulent Contagion
Replaces: "Blight Swarm"
Ability: "Virulent Contagion"Requires 1 of: Terminal Infection, Cankerous Spread, Airborne Agues, Putrid Resistance
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Serve or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option." - Looter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)Level 2
Income from looting settlements: +8% (Lord's army)Level 3
Income from looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token! - Blessed by Blight3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: Route MarcherJust as all life is born, so it must wither and die. Before that happens comes disease, in all its disgusting, filth-ridden glory. - Corruption3 levelsLevel 1
Nurgle corruption: +1 (local province)Level 2
Nurgle corruption: +2 (local province)Level 3
Nurgle corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation. - Unholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turnsRequires all: Serve or Die, Looter, Blessed by Blight, CorruptionThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!" - Despoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)Level 2
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)Level 3
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants. - Relentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all. - Pestilential Spawnings3 levelsLevel 1
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
Growth: +8 (local province)Level 2
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Growth: +20 (local province)Level 3
Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Growth: +36 (local province)Requires: Unholy ResilienceThose corrupted by Nurgle's rot flock to his putrid banner in the hope that they will be reborn anew in Grandfather's image. - Renowned & Feared
Recruit rank: +1 (Lord's army)
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Pestilential Spawnings, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
Melee attack: +10 when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Dwarfs
Melee attack: +10 when fighting against Dwarfs
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.