Ku'gath Plaguefather skill tree & build planner
NurgleLegendary lordUnit stats
57 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates TzeentchUnlocks at rank 4 · Starting skillMelee attack: +10 when fighting against Tzeentchian factionsWeapon strength: +15% when fighting against Tzeentchian factionsThe Fly Lord and his devotees despise Tzeentch, for his obsession with schemes and trickery are the polar opposite of Nurgle's delight in slow, musty stagnation.
- Hates DwarfsUnlocks at rank 5 · Starting skillWeapon strength: +15% when fighting against DwarfsMelee attack: +10 when fighting against Dwarfs"Dwarfs? What are they good for? And always so bad tempered. The terrible beauty of disease is not for their sullen eyes. Why can't they just die, in agony, as other mortals? "
- Plaguefather's OrationUnlocks at rank 10Ability: "Plaguefather's Oration"
- Bloated CarcassUnlocks at rank 7Missile resistance: 10%Anything fired at this vile Nurglish servant's immense girth must penetrate many folds of sweaty fat before they even have the slightest chance of piercing his flesh.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Nurgling TideUnlocks at rank 12Recruitment cost: -25% for all Daemonic units (Lord's army)Casualty replenishment rate: +10% for all Daemonic units (Lord's army)Ability: "Nurgling Tide"
- Pustulent AbundancePassive ability: "Regeneration" for Nurgling units (Rank 7 and above) (all armies factionwide)Melee defence: +5 for Nurglings units (Rank 7 and above) (all armies factionwide)Upkeep: -25% for Nurglings units (all armies factionwide)Requires: Nurgling TideSuch is the sheer size of Ku'gath's gut that he can produce more and better Nurglings than other Great Unclean Ones in the Fly Lord's service.
- Angel of DiseaseNurgle corruption in adjacent provinces: +1Nurgle corruption: +3 (local province)Growth per region: +5 after winning a battle (all provinces)Requires: Nurgling Tide"My bedfellows are pestilence, famine and war… but mainly pestilence."
- Lord of StenchPassive ability: "Slime Trail" for Great Unclean One units (all armies factionwide)Upkeep: -15% for Great Unclean One units (all armies factionwide)Requires: Nurgling TideThe Plagueweaver's slime trail renders opponents impotent and vulnerable to his disgusting, fatal intentions.
- Champions of DecayHero capacity: +1 for PlagueriddenUnlocks Hero recruitment: Plagueridden (all provinces)Hero recruit rank: +2 for Plagueridden (factionwide)Requires: Nurgling TideKu'gath not only deals in disease, but also attracts the very best candidates to Nurgle's banner to fight and kill and be favoured in their turn.
- Rotting WaysChance of a plague spreading: +10% (for all future plagues) (factionwide)Infection cost to create a Plague: -10% (factionwide)Requires: 2 skill points across Pustulent Abundance, Angel of Disease, Lord of Stench, Champions of DecayWhile other Great Unclean Ones merely spread disease, the Foetid Brewmaster is ever breeding new, more virulent poxes to delight his master and destroy the foe.
- Hard to HitMelee defence: +5Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadeye2 levelsLevel 1Ammunition: +15%Reload time reduction: +7%Level 2Ammunition: +30%Reload time reduction: +15%Requires: Hard to HitAlthough precision in missile combat is something that can be learned, this one was born with a high degree of natural talent.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Hard to HitCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Survivalist2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Hard to Hit"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Hard to HitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foetid StenchPassive ability: "Foetid Stench"Requires: 4 skill points across Deadeye, Thick-Skinned, Survivalist, Deadly Blade
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foetid StenchSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foetid StenchThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Foetid StenchThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foetid StenchA blade that sings in defence will not let its wielder be penetrated.
- Pestilent DecayPassive ability: "Pestilent Decay"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade Shield
- Miasma of Pestilence2 levelsLevel 1Cooldown: -30% to "Miasma of Pestilence"Overcast spell: "Miasma of Pestilence Upgraded"Level 2Cooldown: -50% to "Miasma of Pestilence"Miscast base chance: -15% for "Miasma of Pestilence Upgraded"Overcast spell: "Miasma of Pestilence Upgraded"Winds of Magic cost: -1 for "Miasma of Pestilence"Winds of Magic cost: -2 for "Miasma of Pestilence Upgraded"
- Children of NurglePassive ability: "Children of Nurgle"Requires: Miasma of Pestilence
- Stream of Corruption2 levelsLevel 1Cooldown: -30% to "Stream of Corruption"Overcast spell: "Stream of Corruption Upgraded"Level 2Cooldown: -50% to "Stream of Corruption"Miscast base chance: -15% for "Stream of Corruption Upgraded"Overcast spell: "Stream of Corruption Upgraded"Winds of Magic cost: -1 for "Stream of Corruption"Winds of Magic cost: -2 for "Stream of Corruption Upgraded"Requires: Miasma of Pestilence
- Curse of the Leper2 levelsLevel 1Cooldown: -30% to "Curse of the Leper"Spell: "Curse of the Leper"Overcast spell: "Curse of the Leper Upgraded"Level 2Cooldown: -50% to "Curse of the Leper"Miscast base chance: -15% for "Curse of the Leper Upgraded"Overcast spell: "Curse of the Leper Upgraded"Winds of Magic cost: -2 for "Curse of the Leper"Winds of Magic cost: -3 for "Curse of the Leper Upgraded"Requires: Miasma of Pestilence
- Rancid Visitations2 levelsLevel 1Cooldown: -30% to "Rancid Visitations"Spell: "Rancid Visitations"Overcast spell: "Rancid Visitations Upgraded"Level 2Cooldown: -50% to "Rancid Visitations"Miscast base chance: -15% for "Rancid Visitations Upgraded"Overcast spell: "Rancid Visitations Upgraded"Winds of Magic cost: -2 for "Rancid Visitations"Winds of Magic cost: -3 for "Rancid Visitations Upgraded"Requires: Miasma of Pestilence
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Children of Nurgle, Stream of Corruption, Curse of the Leper, Rancid Visitations
- Fleshy Abundance2 levelsLevel 1Cooldown: -30% to "Fleshy Abundance"Spell: "Fleshy Abundance"Overcast spell: "Fleshy Abundance Upgraded"Level 2Cooldown: -50% to "Fleshy Abundance"Miscast base chance: -15% for "Fleshy Abundance Upgraded"Overcast spell: "Fleshy Abundance Upgraded"Winds of Magic cost: -2 for "Fleshy Abundance"Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"Requires: Evasion
- Blight Boil2 levelsLevel 1Cooldown: -30% to "Blight Boil"Spell: "Blight Boil"Overcast spell: "Blight Boil Upgraded"Level 2Cooldown: -50% to "Blight Boil"Miscast base chance: -15% for "Blight Boil Upgraded"Overcast spell: "Blight Boil Upgraded"Winds of Magic cost: -2 for "Blight Boil"Winds of Magic cost: -3 for "Blight Boil Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Fleshy Abundance, Blight Boil
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Rot-Eaters3 levelsLevel 1Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 2Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 3Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Requires: Inspiring PresenceImagine a rubbery, pus-filled bag lurching towards you. Now imagine it is travelling at twice its usual speed...
- Armour of Malady3 levelsLevel 1Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 2Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 3Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Requires: Inspiring PresenceSensible enemies think at least twice before attacking such a diseased specimen, for even if they win, chances are they have caught something really nasty along the way.
- Nauseating Mutations3 levelsLevel 1Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 2Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 3Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Requires: Inspiring PresenceGrandfather loves the smallest of his many children at least as much as his myriad other grim creations, if not more so.
- Bubonic Buzzers3 levelsLevel 1Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 2Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 3Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Requires: Inspiring PresenceThe flying things are beloved of Nurgle, for they are, oft-times, the method of infection for his most potent, hideous infirmities.
- Filth Incarnate3 levelsLevel 1Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 2Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 3Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Requires: Inspiring PresenceNone more foul. None more black. Yuk.
- Blight SwarmAbility: "Blight Swarm"Requires: 6 skill points across Rot-Eaters, Armour of Malady, Nauseating Mutations, Bubonic Buzzers, Filth Incarnate
- Terminal InfectionMelee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmA poisonous malady so hideous, even death is no escape.
- Cankerous SpreadMelee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe corrosive ooze emanating from the most ulcerous sores is one of the most effective weapons in the Urfather's foul armoury.
- Airborne AguesMelee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe air most creatures breathe provides just another avenue of attack for Nurgle and his many and varied contagions.
- Putrid ResistanceMelee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmBlade and point and spell can be turned aside very easily by the Fly Lord's most-favoured servants.
- Virulent ContagionReplaces: "Blight Swarm"Ability: "Virulent Contagion"Requires: a point in any of Terminal Infection, Cankerous Spread, Airborne Agues, Putrid ResistanceSulphurous, acerbic disease is no respecter of rank, nobility or prowess in battle; all shall fall afore Nurgle's filthy infections.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Looter3 levelsLevel 1Income from looting settlements: +3% (Lord's army)Level 2Income from looting settlements: +8% (Lord's army)Level 3Income from looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
- Blessed by Blight3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Route MarcherJust as all life is born, so it must wither and die. Before that happens comes disease, in all its disgusting, filth-ridden glory.
- Corruption3 levelsLevel 1Nurgle corruption: +1 (local province)Level 2Nurgle corruption: +2 (local province)Level 3Nurgle corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Serve or Die, Looter, Blessed by Blight, CorruptionThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Pestilential Spawnings3 levelsLevel 1Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +2% (Lord's army)Growth: +8 (local province)Level 2Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +4% (Lord's army)Growth: +20 (local province)Level 3Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +6% (Lord's army)Growth: +36 (local province)Requires: Unholy ResilienceThose corrupted by Nurgle's rot flock to his putrid banner in the hope that they will be reborn anew in Grandfather's image.
- Renowned & FearedRecruit rank: +1 (Lord's army)Enemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Pestilential Spawnings, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Ku'gath Plaguefather · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 14,840 | 14,840 |
| Armour | 70 | 70 |
| Leadership | 85 | 85 |
| Speed | 28 | 28 |
| Melee attack | 50 | 50 |
| Melee defence | 55 | 55 |
| Weapon strength | 550 | 550 |
| … armour-piercing | 385 | 385 |
| Charge bonus | 12 | 12 |
| Missile damage | 255 | 255 |
| … explosion | 105 | 105 |
| Range | 400 | 400 |
| Ammunition | 35 | 35 |
| Reload time (s) | 10 | 10 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Dwarfs
- Melee attack: +10 when fighting against Dwarfs
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
