Nurgle technologies
50 technologies from the game's research tree for Nurgle, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Come to GrandfatherCome to Grandfather500 research points
Adds an additional Blessed Symptom when generating plagues (when Symptom Locations are next randomised)
Infections: +15 when Plague is spread to owned settlements and armiesRequires: Fattening SeedsThey are gifts to be treasured until they burst.
FesteringFestering500 research points
Lord and Hero recruit rank: +3Requires: MetastasisLike a fly laying its eggs, keep warm… incubate.
Viral IncubationViral Incubation700 research points
Winds of Magic cost: -10% for Lores of Nurgle and Death spells
Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle
Cooldown: -20% to Lores of Nurgle and Death spellsRequires: Leprous Flesh, The TouchFrom life follows death, from death follows decay, from decay follows new life. The great wheel forever turns – and judicious contagions can speed its passage.
Eye Rot IncubationEye Rot Incubation600 research points
Nurgle corruption in adjacent provinces: +1 (all provinces)
Construction cost: -10% for Infrastructure buildingsRequires: Come to GrandfatherThough Nurgle's ocular pox lays rapid waste to mortal settlements, amongst the Urfather's chosen it is a virulent spur to great deeds.
Fattening SeedsFattening Seeds100 research points
Chance of a plague spreading: +5% (for all future plagues) (factionwide)
Population surplus: +1 for newly-captured settlementsRequires: Cyst GrowthAs the Rot carries far and wide, the noxious fruit of Nurgle's distant garden ripen and swell. The more virulent the spread, the more seeds the mouldering fruit shall bear.
MetastasisMetastasis100 research points
Rush Cycle cost: -10%
Cycle time: -1 for Advanced Military buildingsRequires: Plague IncubationNurgle's Black Plague is only a death sentence for the faithless. For the Urfather's true believers, the ravening passage of His great contagion leaves armour-hard scabs in its wake.
Soldiers of PestilenceSoldiers of Pestilence600 research points
Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle
Recruitment health: +5% for all units
Construction cost: -10% for Military Recruitment buildingsRequires: FesteringMonuments to the conquest of disease spring up out of the ground in areas stricken with malady, further swelling the ranks of the Urfather's vile armies.
Leprous FleshLeprous Flesh500 research points
Bound spell: "Curse of the Leper" for Great Unclean One units
Bound spell: "Fleshy Abundance" for Great Unclean One unitsRequires: Rancid BoilsThe touch of Nurgle is a wondrous gift indeed, sapping strength from muscle and sloughing skin from bone.
Plague ParagonPlague Paragon100 research points
Battle healing cap: +10% (all armies)Number of uses: +1 for bound spells on Great Unclean One units
Hit points: +5% (all characters)Requires: Viral IncubationWhen the Black Death bites deep, countless souls shall perish in flesh-cracked, fever-wracked agony. In these joyous times, a champion shall stand tall.
The TouchThe Touch500 research points
Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
Weapon strength: +10% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle unitsRequires: Pox TallyOnce the stream of pus passes a certain threshold, even Maggotkin cannot help but wipe their eyes to clear their vision.
Spore DiffusionSpore Diffusion600 research points
Income from Infastructure buildings: +10%
Gain +50 Treasury each time a building cycle completesRequires: Eye Rot IncubationThe decomposing mulch of Nurgle's garden breeds countless foul-smelling, ruinous fungi, which yield a rich bounty of noxious spores.
Favourite ChildrenFavourite Children600 research points
Infections from all buildings: +10%Requires: Eye Rot IncubationThe Urfather loves each and every Nurgling dearly, be they long-lived shepherds of his Rot or fated to a brief and messy existence as contagion-spreading catapult ammunition.
Temperate StrainTemperate Strain600 research points
Defensive supplies: +500
Attrition: -20% when under siegeRequires: Soldiers of PestilenceNurgle's glorious Eye Rot is traditionally gifted through airborne sweat particles, but for cooler climes the pox can adapt to live on door handles, clothing and children's toys.
Gates of RotGates of Rot600 research points
Hero capacity: +1 for all HeroesAbility: "Greater Gate of Nurgle" for Cultists in garrisonsRequires: Soldiers of PestilenceEmbracing the foul putridity of Nurgle paves the winding path towards dark and unnatural powers.
Rancid BoilsRancid Boils400 research points
Bound spell: "Blight Boil" for Great Unclean One units
Bound spell: "Rancid Visitations" for Great Unclean One unitsRequires: Plague BeastsThe disease starts from within, silently rotting organs to mulch. Only then, as its blessed hosts stagger and vomit copious blood, does their skin begin to blacken and split.
Pox TallyPox Tally400 research points
Leadership: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle unitsRequires: Plague BeastsNever send to know for whom the Tallymen of Plagues drone: they drone for thee.
Cyst GrowthCyst Growth500 research points
Treasury: +150 when Plague is spread to owned settlements and armies
Summonable units: 1 Nurgling units when Plague is spread to owned settlements and armiesRequires: Plague SightThe lands of Nurgle are coated in pus-filled protrusions. Many simply explode in a noxious shower of filth, but from the most bulbous are birthed fresh legions.
Plague IncubationPlague Incubation500 research points
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle
Recruitment health: +5% for all units
Recruitment cost: -10%Requires: Tumorous SquirtDisease, destruction and decay – these are what the perfectly-virulent breeding-ground requires.
Plague BeastsPlague Beasts300 research points
Recruit rank: +1 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units
Melee attack: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Plague Ogres, Spawn of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle unitsRequires: FecundityDeath is necessary, Nurgle's greatest gift to us all, for the decay that follows is the herald of new life – squirming, oozing, reeking, slobbering new life.
Rot IncubationRot Incubation700 research points
Chance of a plague spreading: +5% (for all future plagues) (factionwide)
Infection cost to create a Plague: -10% (factionwide)Requires: Spore DiffusionThe Urfather's wondrous Rot is already remarkably virulent, but as nature takes its course, new and ever-more contagious strains will emerge.
Preferred StrainPreferred Strain700 research points
Plague immunity duration: -1 turns (for all future plagues) (factionwide)
Plague duration: +1 turns (for all future plagues) (factionwide)Requires: Favourite ChildrenWhispers in the forest; murmurs from the shadowy valleys; secrets muttered by brooks and streams; rasping madness from the crops. The Grey Fever stalks…
Plague SightPlague Sight400 research points
Grants line of sight when a plague is spreadRequires: Locus of VirulenceA well-placed pox-maggot in the eyeball can grant sight beyond sight – at least until all the jelly is consumed.
Tumorous SquirtTumorous Squirt400 research points
Recruit rank: +1
Cycle time: -1 for Basic Military buildingsRequires: Fever IncubationLike an infected udder, this tumour squirts out Nurgling after Nurgling into the world.
Sickening WindsSickening Winds700 research points
Winds of Magic power reserve capacity: +15 (all armies)
Winds of Magic power reserve: +3 per turn (all armies)Requires: Temperate StrainThe malevolent magic of the Urfather burns with decay, flowing through the mortal realm and rotting all it touches.
Curse of the SlugCurse of the Slug700 research points
Recruit rank: +1
Upkeep: -7%Requires: Gates of RotOn the day the Black Death came, consuming the flesh of untold thousands, decimating the Empire of man, none could deny Nurgle's foetid majesty. Lo, that day shall come again…
Locus of VirulenceLocus of Virulence400 research points
Foster Cults commandment: additional +5 Infections per turn
Plague God's Pasture commandment: additional +5% chance of plague spreadingRequires: Contagious HordeClose contact is but one vector by which Nurgle's ruinous gifts may be shared. Once a strain mutates sufficiently, it can be equally contagious when hurled through the skies at speed.
Fever IncubationFever Incubation400 research points
Plague God's Nursery commandment: additional +10 Growth
Plague God's Greenhouse commandment: additional -5% Rush Cycle CostRequires: Contagious HordeThe more minds that fall to the glorious delirium of Grey Fever, and the more voices that gibber in senseless madness, the more fertile Nurgle's cankerous domain becomes.
FecundityFecundity200 research points
Army ability: "Fecundity" (all armies)The time of Rot has come! Father Nurgle grants unto us his greatest gift! Let the world entire be remade in His festering image!
Contagious HordeContagious Horde100 research points
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle
Casualty replenishment rate: +5%Requires: Nurgle's Blessed, Despicable Rivals"Buboes, phlegm, blood and guts! Boils, bogeys, Rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours."
Monstrous AbundanceMonstrous Abundance300 research points
Recruit rank: +1 for Infantry units
Speed: +10% for Infantry unitsRequires: FecundityBlisters burst, sores weep, lesions bleed, spores choke, flies bite. Let the fester pour forth!
Specimen CollectionSpecimen Collection300 research points
Recruit rank: +1 for Cavalry, Chariots, and Warbeasts units
Charge bonus: +10 for Cavalry, Chariots, and Warbeasts unitsRequires: FecundityThere are no words that could accurately describe the sickly substance which seeps from the pores of a Red Ague host, but Nurgle himself fondly calls it 'crimson honey'.
Nurgle's BlessedNurgle's Blessed400 research points
Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and NorscaRequires: Foetid CorpsesTo those mortals who have wisely given themselves to the worship of the Ruinous Powers, Grandfather Nurgle shall provide a richly festering, gloriously agonising reward.
Despicable RivalsDespicable Rivals400 research points
Melee attack: +7 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
Weapon strength: +7% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and Beastmen
Leadership: +7 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Norsca and BeastmenRequires: Foetid CorpsesThe petty games, intrigues, temptations and tantrums of the other Ruinous Powers drive the usually blithesome Nurgle into an uncharacteristic fury!
Strain ResistanceStrain Resistance400 research points
Melee attack: +4 for all non-Daemonic Infantry units
Weapon strength: +10% for non-Daemonic Infantry unitsRequires: Monstrous AbundanceColder lands are no barrier to the Urfather's flesh-ravaging affections. His scarlet pestilence shall be a benediction upon all, come rain or shine.
Growing BuboesGrowing Buboes100 research points
Unit experience gain: +10% (all armies)
Weapon strength: +10% (all characters)Requires: Revel in MaladyThough Nurgle's Rot is disease perfected, already His ultimate gift to existence, there remains scope for delightfully nauseating new augmentations.
Children of NurgleChildren of Nurgle400 research points
Unit mass: +20% for Daemonic Infantry units
Attribute: Expert Charge Defence for Daemonic Infantry unitsRequires: Monstrous AbundanceFrom the Fly Master's oozing innards arises a swarm of filth-caked insects, shrouding Nurgle's children within a buzzing, pustulant cloud.
Contaminating ClawsContaminating Claws400 research points
Missile resistance: 10% for flying units
Weapon strength: +10% for flying unitsRequires: Specimen CollectionBy soaking a Fury's claws in flesh-burning contagions, even the slightest scratch will bless its prey with the fabulous gift of death.
Avatars of the Plague GodAvatars of the Plague God100 research points
Ward save: +5% (all characters)
Vigour loss reduction: -15% (all armies)Requires: Eye CrustsFlesh gruesomely caked in cankers, tumours, cysts and scars: there is no greater armour in this or any other realm.
Ravenous TadpolesRavenous Tadpoles400 research points
Charge bonus: +15% for Cavalry, Chariots and non-flying Warbeast units
Unit mass: +20% for Cavalry, Chariots and non-flying Warbeast unitsRequires: Specimen CollectionMost Rot-eater spawn are idly popped and drunk by passing Plaguebearers, but the fastest and hungriest survive to become wondrous nightmares.
Foetid CorpsesFoetid Corpses300 research points
Campaign movement range: +5% (all armies)Requires: Creeping Corruption, CarcinogenicNo two Maggotkin look identical, for each has their own array of weeping sores and cracked lesions, but all are born from the blighted carcasses of mortals.
Humanity is a VirusHumanity is a Virus500 research points
Melee defence: +4 for non-Daemonic Infantry units
Armour: +10 for non-Daemonic Infantry unitsRequires: Strain ResistanceFlesh is but one of Nurgle's churches. His sermons may also be preached within the mind, where pathogens strip all reason from their hosts. As madness reigns, the Urfather rejoices.
Highly InfectiousHighly Infectious500 research points
Leadership: +5 for Daemonic Infantry units
Physical resistance: 5% for Daemonic Infantry unitsRequires: Children of NurgleThough sending lone Nurglings toward enemy settlements appears a baffling act of folly, the tiny Daemons know no greater honour than to die showering their killers in disease.
Fleshy GrowthsFleshy Growths500 research points
Armour: +10 for Cavalry, Chariots and Warbeasts units
Melee attack: +4 for Cavalry, Chariots, and Warbeasts unitsRequires: Contaminating ClawsEach new pustule and tumour is a blessed mark of the Urfather's love. With every retch and heave summoned by the sight of such growths, Nurgle is shown deserved gratitude.
Overcoming ResistanceOvercoming Resistance500 research points
Leadership: +5 for Cavalry, Chariots, and Warbeasts units
Melee defence: +4 for Cavalry, Chariots, and Warbeasts unitsRequires: Ravenous TadpolesWhen the armies of sickness raise their foetid banners, they leave nothing but festering corpses in their wake.
Pestiferous LifePestiferous Life200 research points
Magic item drop chance from battle: +10%
Casualties captured post-battle: +10%When the flesh can bear no more lesions, the spirit seeks release. So endless is Nurgle's love that he does not permit this misguided folly – there are always more gifts to bestow.
Creeping CorruptionCreeping Corruption300 research points
Nurgle corruption: +1 (all provinces)Requires: Pestiferous LifeBy soaking a Fury's claws in flesh-burning contagions, even the slightest scratch will bless its prey with the fabulous gift of death.
CarcinogenicCarcinogenic300 research points
Growth: +15 (all provinces)Requires: Maddening CrowdsEach new pustule and tumour is a blessed mark of the Urfather's love. With every retch and heave summoned by the sight of such growths, Nurgle is shown deserved gratitude.
Maddening CrowdsMaddening Crowds200 research points
Campaign line of sight: +15% for settlements
Control: +1 (all provinces)Sometimes, misguided hosts-to-be attempt to refuse Nurgle's pestilent bounty. Once the Grey Fever consumes their minds they shall see the truth, and welcome Him into their hearts.
Revel in MaladyRevel in Malady700 research points
Army ability: "Summoned from Beyond" (faction leader's army)Requires: Humanity is a Virus, Highly InfectiousSome diseases are not apparent until long after they have been shared with others through acts of congress. There is, after all, no gift as kindly meant as one imparted in secret.
Eye CrustsEye Crusts700 research points
Army ability: "Rot, Glorious Rot" (all armies)Requires: Fleshy Growths, Overcoming ResistanceLegend tells that a single tear from a Tainted One's saprogenic eyeball can blind an entire city in weeks. The legends are wrong. This heroic feat requires mere days.