Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Nurglings unit card

Nurglings

Melee infantry· Swarm· Tier 1· 60 models at Ultra size

Duel it in the combat calculator →

Nurglings are Nurgle, Daemons of Chaos and Warriors of Chaos melee infantry: 9,300 HP across 60 models, armour 0, melee attack 26, melee defence 24, weapon strength 28. It costs 350 in the campaign (Nurgle factions pay 700 and Warriors of Chaos factions pay 525) and 350 in multiplayer. Unit key wh3_main_nur_inf_nurglings_0. Patch 9.0.4, from the game's data tables.

Health

155 per model

9,300

top 42% of class

Armour

0

bottom 1% of class

Leadership

50

bottom 11% of class

Speed

34

top 49% of class

Melee attack

26

bottom 20% of class

Melee defence

24

bottom 13% of class

Weapon strength

24 base + 4 armour-piercing

28

bottom 22% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Cloud of FliesAugment · +9 Melee Defencepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 32.9% of the game's 194 infantry units in melee. Per 1,000 gold: 72.9 damage per second against Chaos Warriors; it lasts 78.5 s against one unit of them.

Beats, at a similar price: Grail Reliquae (114.29× faster), Pigback Riders (1.56× faster), Spirit Host (1.43× faster)

Loses to, at a similar price: Zombie Pirate Deckhand Mob (3.50× slower), Men-at-Arms (3.06× slower), Men-at-Arms (Shields) (2.75× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 350 multiplayer gold. Nurgle units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Nurgle · Poxmakers of Nurgle
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc25_nur_inf_nurglings_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.