Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Plague Drones of Nurgle (Death's Heads) unit card

Plague Drones of Nurgle (Death's Heads)

Monstrous cavalry· Flying Missile War Beasts· Tier 4· 12 models at Ultra size

Duel it in the combat calculator →

Plague Drones of Nurgle (Death's Heads) are Nurgle and Daemons of Chaos monstrous cavalry: 7,128 HP across 12 models, armour 50, melee attack 36, melee defence 36, weapon strength 105, range 70 m, missile damage 1,350 per 10 s for the whole unit. It costs 1,500 in the campaign (Nurgle factions pay 3,000) and 1,500 in multiplayer. Unit key wh3_main_nur_cav_plague_drones_1. Patch 9.0.4, from the game's data tables.

Health

594 per model

7,128

bottom 34% of class

Armour

50

bottom 16% of class

Leadership

70

bottom 24% of class

Speed

90

top 39% of class

Melee attack

36

bottom 11% of class

Melee defence

36

bottom 37% of class

Weapon strength

30 base + 75 armour-piercing

105

top 39% of class

Charge bonus

32

bottom 1% of class

Ranged

Range

70 m

Ammunition

10

Missile damage

30 base + 60 AP

90

Reload time

8 s

Damage per 10 s

113

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Cloud of FliesAugment · +9 Melee Defencepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 40.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 44.6 damage per second against Chaos Warriors; it lasts 25.9 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (836.96× faster), Casket of Souls (261.54× faster), Ironblaster (27.14× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (5.88× slower), Chaos Knights of Nurgle (5.33× slower), Chaos Knights (4.96× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Nurgle units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Nurgle · Poxmakers of Nurgle

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_chs_cav_nur_plague_drones_1_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.