Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spawn of Nurgle unit card

Spawn of Nurgle

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Spawn of Nurgle are Nurgle and Warriors of Chaos monstrous infantry: 9,632 HP across 16 models, armour 10, melee attack 31, melee defence 33, weapon strength 170. It costs 1,000 in the campaign (Nurgle factions pay 2,000) and 1,050 in multiplayer. Unit key wh3_main_nur_mon_spawn_of_nurgle_0. Patch 9.0.4, from the game's data tables.

Health

602 per model

9,632

top 9% of class

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

31

bottom 31% of class

Melee defence

33

bottom 48% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Nurgle

    A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • Cloud of FliesAugment · +9 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 47.1% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 70.6 damage per second against Chaos Warriors; it lasts 28.4 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (10.52× faster), Leadbelchers (4.29× faster), Ushabti (Great Bows) (4.01× faster)

Loses to, at a similar price: Tree Kin (1.89× slower), Rotting Prometheans (1.80× slower), Oceanids (1.74× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Nurgle units ranked.

Who can field it

  • Nurgle · Poxmakers of Nurgle
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 2 copies of this unit that no faction fields in custom battles (wh3_dlc27_nur_mon_spawn_of_nurgle_0: recruited from a building; wh3_main_nur_mon_spawn_of_nurgle_0_warriors: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_nur_mon_spawn_of_nurgle_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.