
Spawn of Nurgle
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Spawn of Nurgle are Nurgle and Warriors of Chaos monstrous infantry: 9,632 HP across 16 models, armour 10, melee attack 31, melee defence 33, weapon strength 170. It costs 1,000 in the campaign (Nurgle factions pay 2,000) and 1,050 in multiplayer. Unit key wh3_main_nur_mon_spawn_of_nurgle_0. Patch 9.0.4, from the game's data tables.
Health
602 per model
9,632
Armour
10
Leadership
100
Speed
42
Melee attack
31
Melee defence
33
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Counters
Good against
- Light infantry-sized units — large, mass 1,500e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Missile fire — armour 10, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Nurgle: Exalted Plaguebearers of Nurgle, Plague Drones of Nurgle (Death's Heads)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (10.52× faster), Leadbelchers (4.29× faster), Ushabti (Great Bows) (4.01× faster)
Loses to, at a similar price: Tree Kin (1.89× slower), Rotting Prometheans (1.80× slower), Oceanids (1.74× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Nurgle units ranked.
Who can field it
- Nurgle · Poxmakers of Nurgle
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 2 copies of this unit that no faction fields in custom battles (wh3_dlc27_nur_mon_spawn_of_nurgle_0: recruited from a building; wh3_main_nur_mon_spawn_of_nurgle_0_warriors: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_nur_mon_spawn_of_nurgle_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.