Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Dire Wolves unit card

Dire Wolves

War beast· War Beasts· Tier 2· 80 models at Ultra size

Duel it in the combat calculator →

Dire Wolves are Vampire Counts, Undead Legions and Tomb Kings war beast: 6,080 HP across 80 models, armour 0, melee attack 26, melee defence 14, weapon strength 22. It costs 500 in the campaign and 475 in multiplayer. Unit key wh_main_vmp_mon_dire_wolves. Patch 9.0.4, from the game's data tables.

Health

76 per model

6,080

bottom 48% of class

Armour

0

bottom 1% of class

Leadership

35

bottom 11% of class

Speed

95

bottom 36% of class

Melee attack

26

bottom 14% of class

Melee defence

14

bottom 2% of class

Weapon strength

19 base + 3 armour-piercing

22

bottom 7% of class

Charge bonus

28

top 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 30% of the game's 21 war beasts units in melee. Per 1,000 gold: 48.2 damage per second against Chaos Warriors; it lasts 25 s against one unit of them.

Beats, at a similar price: Deck Droppers (Bombers) (6.64× faster), Deck Droppers (5.37× faster), Wolf Rats (1.22× faster)

Loses to, at a similar price: Carrion (4.05× slower), Fell Bats (2.84× slower), Squig Herd (2.76× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 475 multiplayer gold. Vampire Counts units ranked.

Patch changes

Patch 9.0wh_main_vmp_mon_dire_wolves

  • Custom battle: now in the Undead Legions roster

Every version of Dire Wolves

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsWar Beasts6,080800359526142228500125wh_main_vmp_mon_dire_wolves
Tomb KingsWar Beasts6,0808004011631142640——wh2_dlc09_tmb_mon_dire_wolves

Who can field it

  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave
  • Tomb Kings · Khemri · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Tomb Kings has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.