Unofficial fan reference · game data patch 9.0.2 (Oct 1, 2026)

Best Greenskin factions in Warhammer 3 — Immortal Empires starts compared

Every playable Greenskin faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.

Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.

  1. 1

    Grimgor Ironhide

    • Starts at Eagle Eyries
    • 14 factions start within 10% (4 within 4%); nearest Servants of the Conclave, 3.2%
    • 4 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: The Northern Provinces
  2. 2

    Wurrzag

    • Starts at Cuexotl
    • 14 factions start within 10% (2 within 4%); nearest Last Defenders, 3.6%
    • 5 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Chevaliers de Lyonesse
  3. 3

    Skarsnik

    • Starts at Mount Gunbad
    • 19 factions start within 10% (1 within 4%); nearest Red Eye, 2.9%
    • 3 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Sylvania
  4. 4

    Azhag the Slaughterer

    • Starts at Khazid Irkulaz
    • 20 factions start within 10% (2 within 4%); nearest The Lahmian Sisterhood, 2.1%
    • 4 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Sylvania
  5. 5

    Gorbad Ironclaw

    • Starts at Black Crag with 2 regions
    • 21 factions start within 10% (1 within 4%); nearest Crooked Moon Mutinous Gits, 2%
    • 4 of 12 climates Suitable
    • 2 resources in its starting regions
    • Co-op partner: Last Defenders
  6. 6

    Grom the Paunch

    • Starts at Massif Orcal
    • 28 factions start within 10% (6 within 4%); nearest Parravon, 1.9%
    • 4 of 12 climates Suitable
    • 1 resource in its starting regions
    • Co-op partner: Wissenland & Nuln
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.

More on Greenskins: race page · best Greenskin lords · best Greenskins units · every faction: easiest and hardest factions