Best Greenskin factions in Warhammer 3 — Immortal Empires starts compared
Every playable Greenskin faction in Immortal Empires side by side: the game's difficulty rating, the start, how many factions start nearby, climates, resources and a co-op partner. Patch 9.0.2.
Ordered by the quietest start: fewest other factions within 10% of the map's width, factions without a settlement last. How each number is worked out is under the list.
- 1


- Starts at Eagle Eyries
- 14 factions start within 10% (4 within 4%); nearest Servants of the Conclave, 3.2%
- 4 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: The Northern Provinces
- 2


- Starts at Cuexotl
- 14 factions start within 10% (2 within 4%); nearest Last Defenders, 3.6%
- 5 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Chevaliers de Lyonesse
- 3


- Starts at Mount Gunbad
- 19 factions start within 10% (1 within 4%); nearest Red Eye, 2.9%
- 3 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Sylvania
- 4


- Starts at Khazid Irkulaz
- 20 factions start within 10% (2 within 4%); nearest The Lahmian Sisterhood, 2.1%
- 4 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Sylvania
- 5

Ironclaw Orcsnormal- Starts at Black Crag with 2 regions
- 21 factions start within 10% (1 within 4%); nearest Crooked Moon Mutinous Gits, 2%
- 4 of 12 climates Suitable
- 2 resources in its starting regions
- Co-op partner: Last Defenders
- 6


- Starts at Massif Orcal
- 28 factions start within 10% (6 within 4%); nearest Parravon, 1.9%
- 4 of 12 climates Suitable
- 1 resource in its starting regions
- Co-op partner: Wissenland & Nuln
COMPUTEDImmortal Empires, as the game starts it. Game's rating is the difficulty the faction-select screen gives the lord (frontend_faction_leaders.difficulty) — the game rates only some lords, mostly Warhammer III's own. Regions are those owned on turn one (start_pos_regions); a faction with none starts with only its army. Neighbours are other factions (AI ones too) whose starting capital lies within 4% or 10% of the map's width of this one's, measured on the game's minimap. Climates: how many of the 12 climates the game rates Suitable for it (climate). Resources: in its starting regions, from the start position. Not a tier list: a crowded start can be easy for a strong faction — these are the facts the game sets up.
More on Greenskins: race page · best Greenskin lords · best Greenskins units · every faction: easiest and hardest factions