Best Greenskins units by the numbers
For each kind of unit, the Greenskins units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (12)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Orc Big 'Uns10,800
- 2Savage Orc Big 'Uns10,800
- 3Black Orcs10,800
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Goblins29,867
- 2Orc Boyz22,871
- 3Night Goblins22,400
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Black Orcs94 s
- 2Goblins82 s
- 3Orc Boyz (Spears)67 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Nasty Skulkers231
- 2Black Orcs (Great Weapons)225
- 3Goblins205
Missile infantry (5)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Night Goblin Archers1,800
- 2Goblin Archers1,650
- 3Orc Arrer Boyz1,636
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Orc Arrer Boyz140 m
- 2Savage Orc Arrer Boyz140 m
- 3Goblin Archers115 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Goblin Archers4,400
- 2Night Goblin Archers4,000
- 3Orc Arrer Boyz3,273
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Orc Arrer Boyz1,555
- 2Savage Orc Arrer Boyz1,413
- 3Goblin Archers1,400
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (3)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Trolls7,904
- 2River Trolls7,904
- 3Stone Trolls7,904
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Stone Trolls120
- 2River Trolls105
- 3Trolls100
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Trolls10,539
- 2River Trolls8,782
- 3Stone Trolls7,185
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1River Trolls40 s
- 2Trolls38 s
- 3Stone Trolls33 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Trolls109
- 2River Trolls92
- 3Stone Trolls88
Melee cavalry (7)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Orc Boar Boy Big 'Uns7,920
- 2Savage Orc Boar Boy Big 'Uns7,920
- 3Orc Boar Boyz6,840
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Goblin Wolf Riders15,733
- 2Forest Goblin Spider Riders13,271
- 3Orc Boar Boyz10,523
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (2)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Fastest
Speed on the unit card (run or flying speed).
Longest range
Range of the main missile weapon (projectiles.effective_range).
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Compare the top 2 by missile damage per 1,000 gold side by side
Chariots (5)
Most health
Health of the whole unit (all models), as on the unit card.
Biggest charge bonus
Charge bonus on the unit card.
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Orc Boar Chariots2,830
- 2Goblin Wolf Chariots2,090
- 3Snotling Pump Wagons2,000
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Goblin Wolf Chariots13,632
- 2Snotling Pump Wagons10,176
- 3Orc Boar Chariots7,648
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Goblin Wolf Chariots39 s
- 2Orc Boar Chariots33 s
- 3Snotling Pump Wagons32 s
War beasts (1)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Squig Herd13,300
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Squig Herd228
Monsters (7)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Rogue Idol16,000
- 2Giant12,620
- 3Arachnarok Spider10,029
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Giant700
- 2Rogue Idol600
- 3Arachnarok Spider500
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Giant9,014
- 2Rogue Idol8,000
- 3Mangler Squigs6,476
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Rogue Idol51 s
- 2Arachnarok Spider38 s
- 3Giant34 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
- 1Giant48
- 2Arachnarok Spider47
- 3Mangler Squigs36
War machines & artillery (3)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Goblin Rock Lobbers400 m
- 2Doom Diver Catapults400 m
- 3Goblin Bolt Throwa320 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Goblin Bolt Throwa1,111
- 2Goblin Rock Lobbers1,071
- 3Doom Diver Catapults656
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Compare the top 3 by missile damage per 1,000 gold side by side
Every Greenskins unit, with its full card: the Greenskins roster. What each unit is strong or weak against: counters.
