Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best Greenskins units by the numbers

For each kind of unit, the Greenskins units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (12)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Orc Big 'Uns10,800
  2. 2Savage Orc Big 'Uns10,800
  3. 3Black Orcs10,800

Highest melee attack

Melee attack on the unit card.

  1. 1Savage Orc Big 'Uns40
  2. 2Orc Big 'Uns38
  3. 3Black Orcs (Great Weapons)38

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Black Orcs (Great Weapons)50
  2. 2Orc Big 'Uns42
  3. 3Savage Orc Big 'Uns42

Most armour

Armour on the unit card.

  1. 1Black Orcs110
  2. 2Orc Big 'Uns50
  3. 3Orc Boyz30

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Goblins29,867
  2. 2Orc Boyz22,871
  3. 3Night Goblins22,400

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Black Orcs94 s
  2. 2Goblins82 s
  3. 3Orc Boyz (Spears)67 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Nasty Skulkers231
  2. 2Black Orcs (Great Weapons)225
  3. 3Goblins205

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (5)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Night Goblin Archers1,800
  2. 2Goblin Archers1,650
  3. 3Orc Arrer Boyz1,636

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Orc Arrer Boyz140 m
  2. 2Savage Orc Arrer Boyz140 m
  3. 3Goblin Archers115 m

Most armour

Armour on the unit card.

  1. 1Orc Arrer Boyz30
  2. 2Goblin Archers25
  3. 3Night Goblin Archers15

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Goblin Archers4,400
  2. 2Night Goblin Archers4,000
  3. 3Orc Arrer Boyz3,273

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Orc Arrer Boyz1,555
  2. 2Savage Orc Arrer Boyz1,413
  3. 3Goblin Archers1,400

Compare the top 3 by missile damage per 1,000 gold side by side

Monstrous infantry (3)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Trolls7,904
  2. 2River Trolls7,904
  3. 3Stone Trolls7,904

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Stone Trolls120
  2. 2River Trolls105
  3. 3Trolls100

Highest melee attack

Melee attack on the unit card.

  1. 1Stone Trolls36
  2. 2Trolls34
  3. 3River Trolls34

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Trolls10,539
  2. 2River Trolls8,782
  3. 3Stone Trolls7,185

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1River Trolls40 s
  2. 2Trolls38 s
  3. 3Stone Trolls33 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Trolls109
  2. 2River Trolls92
  3. 3Stone Trolls88

Compare the top 3 by health per 1,000 gold side by side

Melee cavalry (7)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Savage Orc Boar Boy Big 'Uns58
  2. 2Savage Orc Boar Boyz56
  3. 3Orc Boar Boy Big 'Uns50

Fastest

Speed on the unit card (run or flying speed).

  1. 1Goblin Wolf Riders92
  2. 2Night Goblin Squig Hoppers82
  3. 3Forest Goblin Spider Riders78

Highest melee attack

Melee attack on the unit card.

  1. 1Night Goblin Squig Hoppers28
  2. 2Savage Orc Boar Boy Big 'Uns28
  3. 3Savage Orc Boar Boyz26

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Orc Boar Boy Big 'Uns7,920
  2. 2Savage Orc Boar Boy Big 'Uns7,920
  3. 3Orc Boar Boyz6,840

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Goblin Wolf Riders15,733
  2. 2Forest Goblin Spider Riders13,271
  3. 3Orc Boar Boyz10,523

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Night Goblin Squig Hoppers144
  2. 2Goblin Wolf Riders75
  3. 3Savage Orc Boar Boyz71

Compare the top 3 by health per 1,000 gold side by side

Missile cavalry (2)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Goblin Wolf Rider Archers1,100
  2. 2Forest Goblin Spider Rider Archers825

Fastest

Speed on the unit card (run or flying speed).

  1. 1Goblin Wolf Rider Archers92
  2. 2Forest Goblin Spider Rider Archers78

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Goblin Wolf Rider Archers100 m
  2. 2Forest Goblin Spider Rider Archers100 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Goblin Wolf Rider Archers2,750
  2. 2Forest Goblin Spider Rider Archers1,737

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Goblin Wolf Rider Archers875
  2. 2Forest Goblin Spider Rider Archers671

Compare the top 2 by missile damage per 1,000 gold side by side

Chariots (5)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Goblin Wolf Chariots6,816
  2. 2Snotling Pump Wagons (Spiky Rollers)6,288
  3. 3Orc Boar Chariots5,736

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Orc Boar Chariots72
  2. 2Snotling Pump Wagons (Flappas)45
  3. 3Goblin Wolf Chariots38

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Orc Boar Chariots2,830
  2. 2Goblin Wolf Chariots2,090
  3. 3Snotling Pump Wagons2,000

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Goblin Wolf Chariots13,632
  2. 2Snotling Pump Wagons10,176
  3. 3Orc Boar Chariots7,648

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Goblin Wolf Chariots39 s
  2. 2Orc Boar Chariots33 s
  3. 3Snotling Pump Wagons32 s

Compare the top 3 by health per 1,000 gold side by side

War beasts (1)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Squig Herd58

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Squig Herd40

Highest melee attack

Melee attack on the unit card.

  1. 1Squig Herd26

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Squig Herd13,300

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Squig Herd228

Monsters (7)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Rogue Idol16,000
  2. 2Giant12,620
  3. 3Arachnarok Spider10,029

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Giant700
  2. 2Rogue Idol600
  3. 3Arachnarok Spider500

Most armour

Armour on the unit card.

  1. 1Rogue Idol150
  2. 2Arachnarok Spider120
  3. 3Feral Wyvern60

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Giant9,014
  2. 2Rogue Idol8,000
  3. 3Mangler Squigs6,476

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Rogue Idol51 s
  2. 2Arachnarok Spider38 s
  3. 3Giant34 s

Melee damage per 1,000 gold vs large

Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.

  1. 1Giant48
  2. 2Arachnarok Spider47
  3. 3Mangler Squigs36

Compare the top 3 by health per 1,000 gold side by side

War machines & artillery (3)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Goblin Bolt Throwa667
  2. 2Doom Diver Catapults656
  3. 3Goblin Rock Lobbers589

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Goblin Rock Lobbers400 m
  2. 2Doom Diver Catapults400 m
  3. 3Goblin Bolt Throwa320 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Goblin Bolt Throwa1,111
  2. 2Goblin Rock Lobbers1,071
  3. 3Doom Diver Catapults656

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Goblin Rock Lobbers874
  2. 2Goblin Bolt Throwa861
  3. 3Doom Diver Catapults472

Compare the top 3 by missile damage per 1,000 gold side by side

Every Greenskins unit, with its full card: the Greenskins roster. What each unit is strong or weak against: counters.