Health
1,053 per model
4,212
bottom 11% of class
Armour
15
bottom 2% of class
Leadership
40
bottom 1% of class
Speed
20
bottom 1% of class
Melee attack
10
bottom 3% of class
Melee defence
6
bottom 5% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 11% of class
Charge bonus
5
bottom 24% of class
Ranged
Range
400 m
bottom 48% of class
Ammunition
22
bottom 20% of class
Missile damage
35 base + 135 AP, explosion 30 + 65 AP
265
top 44% of class
Reload time
18 s
top 49% of class
Damage per 10 s
147
bottom 34% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.