Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Goblin Rock Lobbers unit card

Goblin Rock Lobbers

War machine· Catapult· Tier 2· 4 models (crew of 44) at Ultra size

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Goblin Rock Lobbers are Greenskins war machine: 4,212 HP across 4 models, armour 15, melee attack 10, melee defence 6, weapon strength 24, range 400 m, missile damage 589 per 10 s for the whole unit. It costs 600 in the campaign and 550 in multiplayer. Unit key wh_main_grn_art_goblin_rock_lobber. Patch 9.0.4, from the game's data tables.

Health

1,053 per model

4,212

bottom 11% of class

Armour

15

bottom 2% of class

Leadership

40

bottom 1% of class

Speed

20

bottom 1% of class

Melee attack

10

bottom 3% of class

Melee defence

6

bottom 5% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 11% of class

Charge bonus

5

bottom 24% of class

Ranged

Range

400 m

bottom 48% of class

Ammunition

22

bottom 20% of class

Missile damage

35 base + 135 AP, explosion 30 + 65 AP

265

top 44% of class

Reload time

18 s

bottom 42% of class

Damage per 10 s

147

bottom 33% of class

Attributes

  • Cannot Run

    This unit cannot run and will only move at walking pace.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Upgrades

Bought with Scrap

  • Bigga Rocks

    Arrow · 40 Scrap

    • Missile explosion radius: +20%
  • Salvaged Artillery

    Weapon · 60 Scrap

    • Reload time reduction: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.