Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Savage Orc Boar Boy Big 'Uns unit card

Savage Orc Boar Boy Big 'Uns

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size

Duel it in the combat calculator →

Savage Orc Boar Boy Big 'Uns are Greenskins melee cavalry: 7,920 HP across 60 models, armour 35, melee attack 28, melee defence 22, weapon strength 36. It costs 1,000 in the campaign and in multiplayer. Unit key wh_main_grn_cav_savage_orc_boar_boy_big_uns. Patch 9.0.4, from the game's data tables.

Health

132 per model

7,920

top 19% of class

Armour

35

bottom 25% of class

Leadership

68

bottom 42% of class

Speed

70

bottom 10% of class

Melee attack

28

bottom 25% of class

Melee defence

22

bottom 6% of class

Weapon strength

12 base + 24 armour-piercing, +5 vs large

36

bottom 39% of class

Charge bonus

58

top 26% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Scrap

  • Bone Breastplates

    Armour · 45 Scrap

    • Armour: +15
    • Melee defence: +6
  • Idol of Gork

    Bag · 50 Scrap · only Crooked Moon, The Bloody Handz

    • Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
  • Scrap Saddles

    Mount · 35 Scrap

    • Armour: +15
    • Speed: +15%
  • Da Biggest Sticks

    Weapon · 70 Scrap

    • Charge bonus: +20
    • Bonus vs Large: +8

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 69.9% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 68.4 damage per second against Chaos Warriors; it lasts 29.5 s against one unit of them.

Beats, at a similar price: Casket of Souls (568.33× faster), War Wagons (Mortars) (77.67× faster), War Wagons (64.13× faster)

Loses to, at a similar price: Chaos Knights (1.95× slower), Questing Knights (1.58× slower), Knights Panther (1.58× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.