Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Nasty Skulkers unit card

Nasty Skulkers

Melee infantry· Sneaky Infantry· Tier 2· 160 models at Ultra size

Comes with The King & The Warlord(Warhammer I)

Duel it in the combat calculator →

Nasty Skulkers are Greenskins melee infantry: 8,320 HP across 160 models, armour 15, melee attack 26, melee defence 16, weapon strength 24. It costs 500 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_inf_nasty_skulkers_0. Patch 9.0.4, from the game's data tables.

Health

52 per model

8,320

bottom 31% of class

Armour

15

bottom 10% of class

Leadership

40

bottom 4% of class

Speed

37

top 34% of class

Melee attack

26

bottom 20% of class

Melee defence

16

bottom 4% of class

Weapon strength

6 base + 18 armour-piercing

24

bottom 8% of class

Charge bonus

20

top 44% of class

Attributes

Abilities

  • Smoke BombHex (Area) · -60% Charge Speed, -60% Speedactive
  • Opportunist MurdererAugment · +10 Melee Attack, +40% Armour-Piercing Weapon Damagepassive

Upgrades

Bought with Scrap

  • Smoke Bomb Bags

    Bag · 30 Scrap

    • Cooldown: -50% to "Smoke Bomb"
  • Water Flasks

    Flask · 60 Scrap

    • Attribute: Perfect Vigour
  • Rusty Stabberz

    Weapon · 30 Scrap

    • Bonus vs Infantry: +6

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 24.6% of the game's 194 infantry units in melee. Per 1,000 gold: 230.6 damage per second against Chaos Warriors; it lasts 36.6 s against one unit of them.

Beats, at a similar price: Grail Reliquae (87.29× faster), Warp-Grinders (5.48× faster), Miners (Blasting Charges) (1.39× faster)

Loses to, at a similar price: Spearmen (Shields) (3.30× slower), Marauders (2.90× slower), Clanrats (Shields) (2.88× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Greenskin units ranked.

Match-ups people search for: Nasty Skulkers vs Night Goblins

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.