
Nasty Skulkers
Melee infantry· Sneaky Infantry· Tier 2· 160 models at Ultra size
Comes with The King & The Warlord(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Nasty Skulkers are Greenskins melee infantry: 8,320 HP across 160 models, armour 15, melee attack 26, melee defence 16, weapon strength 24. It costs 500 in the campaign and in multiplayer. They come with The King & The Warlord. Unit key wh_dlc06_grn_inf_nasty_skulkers_0. Patch 9.0.4, from the game's data tables.
Health
52 per model
8,320
Armour
15
Leadership
40
Speed
37
Melee attack
26
Melee defence
16
Weapon strength
6 base + 18 armour-piercing
24
Charge bonus
20
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Smoke BombHex (Area) · -60% Charge Speed, -60% SpeedactiveSmoke BombHex (Area)-60% Charge Speed-60% SpeedCooldown 90 s · Duration 21 s · Range 35 mClogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
- Opportunist MurdererAugment · +10 Melee Attack, +40% Armour-Piercing Weapon DamagepassiveOpportunist MurdererAugment+10 Melee Attack+40% Armour-Piercing Weapon DamagePassive · Cooldown 3 s · Duration 15 sGreenskins are never gracious in victory. Wherever they can press an unfair advantage, they will!
Upgrades
Bought with Scrap

Smoke Bomb Bags
Bag · 30 Scrap
- Cooldown: -50% to "Smoke Bomb"

Water Flasks
Flask · 60 Scrap
- Attribute: Perfect Vigour

Rusty Stabberz
Weapon · 30 Scrap
- Bonus vs Infantry: +6
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Heavily armoured units — 18 of 24 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (87.29× faster), Warp-Grinders (5.48× faster), Miners (Blasting Charges) (1.39× faster)
Loses to, at a similar price: Spearmen (Shields) (3.30× slower), Marauders (2.90× slower), Clanrats (Shields) (2.88× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Greenskin units ranked.
Match-ups people search for: Nasty Skulkers vs Night Goblins
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.