Health
1,053 per model
4,212
bottom 11% of class
Armour
15
bottom 2% of class
Leadership
40
bottom 1% of class
Speed
20
bottom 1% of class
Melee attack
10
bottom 3% of class
Melee defence
6
bottom 5% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 11% of class
Charge bonus
5
bottom 24% of class
Ranged
Range
400 m
bottom 48% of class
Ammunition
22
bottom 20% of class
Missile damage
70 base + 170 AP, explosion 40 + 15 AP
295
top 36% of class
Reload time
18 s
top 49% of class
Damage per 10 s
164
bottom 43% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.